Game Days 2021
November 25-27 / Online

International videogame festival connecting creativity, art and business aspects welcoming all fans of videogames - this year only Online.

Upgrade yourself in the form of packed lectures, workshops, game jam, dev contests and many other things from the program at international level.
If you're interested in games, you just can't miss this event.

Program (being worked on)

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Program

Time
Thursday 25.11
Friday 26.11
Saturday 27.11
English
10:00-11:00

Doing Business in China

The experiences of selling video games in China

David Clark (GB)

Arcus Key marketing & PR agency

Visiting Slovak game studios 1

11:00-11:10

 

English
11:10 - 12:10

Implementing Online Multiplayer for Fighting Game Without Rollback

Die by the Blade - a sword fighting game where fast reactions are essential to gameplay

Peter Adamondy (SK)

CEO at Triple Hill Interactive

Visiting Slovak game studios 2

12:10-12:20

LUNCH BREAK

12:20 - 13:00

Click for a Foodpanda discount code!

English
13:00 - 14:00

Why Games Fail: F2P Game Design & Monetization Learnings

Aspects of game monetization design in relation to overall game success

Michal Minárik (SK)

Head of Monetization & Game Design @Superscale

Visiting Slovak game studios 3

14:00-14:10
English
14:10 - 15:10

Afterglitch: Finding Inspiration Outside of Space

A computer game, which is inspired by utopian science fiction illustrations

Vladimír Kudělka (CZ)

Graphic artist / Game developer

English
15:10 - 15:40

Digital Games Showcase

Trailers of upcomming and freshly released games

English
15:40 - 16:00

Development Story of Urtuk: The Desolation

English
16:00 - 16:20

Making of Atmospheric FP Puzzle Game Repeat

Visiting Slovak game studios 4

16:30 - 16:40
English
16:40 - 17:40

The WWW of Publishing

Publishers: the awful truth of what we’re all looking for.

Yves Le Yaouanq (FR)

Chief Content Officer at Focus Entertainment

English
17:40 - 18:40

Policy Roundtable (moderated by Peter Kolesar)

Policies have a damn important impact on the way how our gaming ecosystems evolve

Peter Kolesár (SK)

Chairman of the Board & CEO of Civitta

English
10:00 - 11:00

VR as a Pre-production Tool

New technology, tools and applications are a step forward

Martin Engler (SK)

Artist and educator, co-founder of Pomimo

English
11:00 - 12:00

Using Reference Point, Relatability and Symbols in Creative Process

Game graphics are more than just pretty pictures

Peter Ondo (SK)

2D artist - Pixel Federation, Founder of ARTOVISKO

English
13:00 - 14:00

Catch them all! Law essentials for the gaming industry

Legal know-how of how to turn your legal nemesis into your friend

Marek Križka (SK)

Attorney at Sparring

Slovak
14:00 - 15-00

Introduction to the Slovak Arts Council sub-programme 1.7 - Digital Games

English
15:30 - 17:30

Crash Course in Writing for Games

What are the elements of a narrative?

English
10:30-11:00

MetaHuman Creator and its advanced features for editing facial skin textures

Visiting Slovak game studios 5

11:00-11:10
English
11:10 - 12:10

Founder-friendly Growth Capital

Growth capital is the mystical word for all ambitious entrepreneurs

Martin Bodocký (SK)

Co-Founder & General Partner at Nation 1

Visiting Slovak game studios 6

12:10 - 12:20

LUNCH BREAK

12:20 - 13:00

Click for a Foodpanda discount code!

Visiting Slovak game studios 7

13:00 - 13:10
English
13:10 - 14:10

CEOs discussion: Pixel Federation, PowerPlay Studio, Inlogic, Charged Monkey

English
14:10 - 14:40

Digital Games Showcase

Trailers of upcomming and freshly released games

English
14:40 - 15:40

Directing Digital Performances Beyond Video Games?

JALI seeks to change the face of facial animation

Visiting Slovak game studios 8

15:40 - 15:50
English
15:50 - 17:00

Business Panel: Trends in Gaming and Games Financing

Blockchain, NFTs, cloud gaming, metaverse...

English
17:00 - 17:15

Dev Contest Winners Announcement

Visiting Slovak game studios 9

17:15 - 17:30
English
17:30 - 18:30

The Sandbox, The Game Maker Fund, The Metaverse, Welcome to the Future

The GMF and the importance of DAO's and creativity

Katleen Evers (USA)

Head of The Game Maker Fund, The Sandbox

Slovak
9:00 - 10:00

What skill is needed to create games, where to get it and where to find a team?

What skill is needed to create games?

Ján Kožlej (SK)

CEO at Hemisféra

Slovak
10:00 - 11:00

Art in Games

What positions are in a game company that has something to do with art?

Gabriel Nagypal (SK)

Concept artist and illustrator

Slovak
11:00 - 12:00

Programming a Game Live

If you're speculating that you'd like to give computer game programming a try...

Mirek Binas (SK)

Game developer

Slovak
12:00 - 12:40

Is it possible to make a living from gaming?

What jobs does progaming offer?

Slovak
12:40 - 13:00

Gamechangers: Slovak Patreon for game developers?

English
10:30 - 11:00

Digital Games Showcase

Trailers of upcomming and freshly released games

Slovak
11:00 - 11:10

8-bit: Slovak games history exhibition

Slovak
11:10 - 12:10

Arcade Watch podcast (Game Days Edition)

A friendly online discussion with Slovak developers

Jozef Vančo

Founder of Arcade Watch

LUNCH BREAK

12:10 - 13:00

Click for a Foodpanda discount code!

Slovak
13:00 - 14:00

Quadrax: Beginnings of the Gamedev Industry in Slovakia

The first game of the Cauldron studio was called Quadrax...

Marián Ferko (SK)

Senior VFX artist at Nine Rocks Games

Slovak
14:10-14:50

Visiting Slovak game studios 1-5

Slovak
14:50 - 15:50

Gamecast Game Days Edition

Special edition of popular Slovak game industry podcast

Matej Lančarič (SK)

Independent UA consultant @ lancaric.me 

Slovak
15:50 - 16:30

Visiting Slovak game studios 6-9

Slovak
16:30 - 17:30

Slovak Game of the Year Awards

Slovak GOTY Award Ceremony

Speakers on Game Days

Martin Bodocký (SK)

Managing Partner at Threshold capital

Simon Smith (GB)

Senior Game Scout at Team 17

Bertrand Vernizeau (FR)

CEO & Investment partner at Game Seer Venture

Peter Nagy (SK)

CEO Grindstone and Games Farm

Ivan Trančík (SK)

CEO SuperScale

Jaro Lupták (SK)

Investment Manager at Neulogy Ventures

Benoit Clerc (FR)

Head of publishing at NACON

Peter Kolesár (SK)

Chairman of the Board & CEO of Civitta

Jakub Marszalkowski (PL)

Head of Game Industry Conference

Kristina Janković Obućina (RS)

Executive Manager at Serbian Games Association

Ranko Trifković (RS)

Grandpa's Narrative Design owner

Mark Allen (GB)

PR industry vet

Sarah Watling (CA)

CEO, JALI Inc.

Pif Edwards (CA)

CTO, JALI Inc.

Marek Križka (SK)

CEO at Sparring

David Clark (GB)

Alden Kroll (USA)

Steam

Steam

Augusta Butlin (USA)

Steam

Katleen Evers (USA)

Yves Le Yaouanq (FR)

Vojtěch Vaněk (CZ)

Ateliér Duchů, project Repeat

Peter Adamondy (SK)

CEO at Triple Hill Interactive

David Kaleta (SK)

Founder of Mad Sheep Studio

Vladimír Kudělka (CZ)

Graphic artist and game developer

Jozef Vančo

Co-founder of Arcade Watch

Marián Ferko (SK)

Senior VFX artist at Nine Rocks Games

Matej Lančarič (SK)

Independent UA consultant @ lancaric.me

Luka Lakić (SR)

Lead Character Artist at 3Lateral

Michal Minárik (SK)

Head of Monetization & Game Design @ Superscale

Martin Engler (SK)

Independent game developer, artist and educator, co-founder of Pomimo

Peter Ondo (SK)

2D artist - Pixel Federation, Founder of ARTOVISKO o.z.

Ján Kožlej (SK)

CEO at Hemisfera

Ivan Krechňák (SK)

CEO at PowerPlay Studio

Gabriel Nagypal (SK)

concept artist

Grigor Ayrumyan (SK)

CEO at Wezeo.com

Mirek Binas (SK)

Game developer

Samuel Parlagi (SK)

CEO @ 21Games

Šimon Šicko (SK)

Head of R&D @ Pixel Federation

Filip Fischer (SK)

Co-founder of Charged Monkey

Jakub Trančík (SK)

Head Of BI & Game Design at Superscale

Location & Venue

Košice

What happens in Košice, does not stay in Košice. At our conference, you can launch your project with a potential to break through into the big world.

Kasárne/Kulturpark

Kasárne/Kulturpark was the largest of the eight investment projects of Košice as the European Capital of Culture 2013 worth 24 million euros.

Our Partners

We are priviledged to work with partners, who care about game development in Slovakia just as we do.

Organizers

Teams working hard to deliver you the best Game Days experience possible

About
Games are a worldwide phenomenon of today.

Some may find entertainment in them, whereas for others it might be their everyday bread and butter, some might seek a space to unleash their artistic skills and creativity, others could percept it as an exquisite business or investment opportunity.

Prominent figures from the Slovak and international game development sector present their invaluable experience with progressive videogame creation to industry professionals and the general public.

The festival aims to raise awareness about videogames and spread information about new exceptional games in development. It is also a platform that promotes networking among professionals from the game development industry.

Gaming shows dynamic year-on-year growth across the globe and we strive to see slovak game developers succeed in this future-proof industry.

Peter Nagy CEO Grindstone and Games Farm

Event history

The first edition of Game Days was originally launched in parallel with the international festival of animated films Fest Anča in Žilina in 2014.

At a time when there were no international events in Slovakia aimed at professional game developers, Game Days filled the hunger for such an event in a event characterised by creativity, playfulness and crossections with animated film production.

This connection made it possible to get to know the world of game development to a wide range of visitors from the game and art environment, but Game Days and Fest Anča needed more space for further growth, so in 2017 they parted well and chose their own way.

Game Days as an independent has been flourishing. We started driving the game dev community in two bigget epicentres - Western part by a separate track held in Trnava in spring and the Eastern part by another held in Košice in Autumn.

Game Days becomes an established event gamedevs are looking forward to setting a tradition with two separate events. Even if it all started out as a regional activity to organize an event for the local communities to meet at least once in a year, we were excited to find out, we got the whole gamedev community meet twice a year - once in Trnava and once in Košice. This is what drives us to try harder every year.

The year 2020 was strongly influenced by the coronavirus pandemic, so we were left with no choice but to move the event completely to online in the last minute. Visitors thus gained the opportunity to enjoy the entire GAME DAYS 2020 programme with the subtitle Online Edition from the comfort of their offices or living rooms. On the other hand, we all lost the opportunity to meet in person and have a relaxed chat with fellow game devs about all our latest impressions, troubles and success stories. We strongly believe year 2020 was an exception and that in the coming years we will be able to meet you again in person.

Privacy policy of gamedays.sk

Welcome to the website of Game Days. As we value your privacy, we have instituted a comprehensive data protection compliance framework in order to fulfil our responsibilities to protect your Personal Data. Therefore, this privacy policy (the “Privacy Policy”) is intended to inform you about our practices regarding the collection and use of your Personal Data that you may submit to us through our website https://gamedays.sk/ (the “Website”).

The Website is operated by our company Grindstone s.r.o., with its registered seat at Pekná 13, Košice 040 01, Slovak Republic, Id.no.: 48 258 121 ("Grindstone" or "we", "us" or "our") and we are committed to protecting the privacy of individuals who use our services and visit our Website. For the purpose of the regulation (EU) 2016/679 of the European Parliament and of the Council, the General Data Protection Regulation (“GDPR”), the Company is the Data Controller. Data Controller, for the purposes of the GDPR, refers to the Company as the legal person which alone or jointly with others determines the purposes and means of the processing of Personal Data.

For the purposes of this Privacy Policy “you” (or “your”) means the individual accessing or using the Website. Under GDPR, you can be referred to as the Data Subject or as the User as you are the individual using the Website.

Personal Data is any information that relates to an identified or identifiable individual. For the purposes for GDPR, Personal Data means any information relating to you such as a name, an identification number, location data, online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social identity.

Your privacy is very important to us. We conduct regular assessment reviews to ensure Personal Data we use, share and collect is protected. Please read this Privacy Policy carefully to understand how your Personal Data may be collected, used and shared.

By using the Website, you agree to the terms and conditions of this Privacy Policy.

 

Updates to this Privacy Policy

This Privacy Policy is subject to change so please review it periodically. If we make substantial changes, we will try to provide you at least 30-day notice prior to any changes taking effect. What constitutes a substantial change will be determined at our sole discretion. By continuing to access or use our Website after those revisions become effective, you agree to be bound by the revised terms. If you do not agree to the new terms, please stop using the Website. This Privacy Policy was updated on: November 1, 2021

 

Our Online Privacy Practices

We are committed to transparency about your Personal Data. We ask for your consent when required, otherwise by using our Website, you consent to the collection, use and sharing of your Personal Data subject to and consistent with applicable laws and other notices you may have received based on your relationship with us.

 

Protecting your Personal Data

To protect Personal Data from unauthorized access and use, we use security measures that comply with applicable federal and state laws. In the event of a data breach, we provide timely notification, in accordance with applicable laws.

We also recognize the importance of protecting privacy where children are involved. Our Website is not directed to individuals under the age of 13, and we request that these individuals do not provide Personal Data through our Website. We do not knowingly collect Personal Data from children under 13. If it comes to our attention that we have collected Personal Data from a person under the age of 13, we will delete or suppress this information as quickly as possible.

 

Making sure Personal Data is accurate

Keeping your Personal Data accurate and up to date is very important. If your Personal Data is incomplete, inaccurate or not current, please contact us at hello@gamedays.sk.

 

Personal Data We Collect
How do we collect Personal Data online?

We collect Personal Data about you through your computer, smartphone, tablet or other mobile device by the use of cookies and similar tracking technologies as well as Personal Data you provide when you visit our Website and sign-up or contact us using your email address.

We may use external service providers and vendors to process Personal Data for business purposes on our behalf. External service providers and vendors are contractually obligated to comply with our policies to protect information we share with them or they collect on our behalf. For the purpose of the GDPR, service providers are considered Data Processors.

The Personal Data we collect is limited to what is required to provide our products or services and to support legal and risk requirements.

Types of Personal Data we collect

The type of Personal Data we collect from and about you online will depend on how you interact with us and may include:

Personally Identifiable Information (“PII”) is information that can be used to identify or contact an individual, including but not limited to your contact information as your name and e-mail address or other information that identifies you for ordinary business purposes. We collect, receive and store PII when you sign up on our Website or when you otherwise correspond with us or directly provide such information to us.

Technical Data is information that may include, in particular, the URL of the website you visited before visiting our Website, the time and date of user visits, surfing habits, IP address, the browser name, the type of computer or device accessing our Services, time spent on the Website and other similar technical information. In a limited number of cases it is possible to use technical data and identify you by them as an individual, thus making them personal data according to applicable legal regulations, however, we never use technical data to identify you as an individual.

Cookies and similar tracking technologies,

Protected Class Information. Grindstone does not generally collect information relating to your status as a member of a protected class under federal or California law. However, Grindstone does collect and disclose your date of birth for the purposes applicable to traditional identifiers, described above. Your date of birth necessarily indicates whether you are a member of the protected class of persons age 40 or older, but Grindstone does not use or share the fact that you belong to this group for any purpose.

 

Integrity and Retention of Personal Data

Grindstone makes it easy for you to keep your Personal Data accurate, complete, and up to date. We will retain your Personal Data for the period necessary to fulfill the purposes outlined in this Privacy Policy, however, no longer than 3 years after you use our Website for the last time. When assessing this retention period we carefully examine our need to collect Personal Data at all and if we establish a relevant need we only retain it for the shortest possible period to realize the purpose of collection unless a longer retention period is required by law.

 

How We Use and Share Personal Data

Personal Data collected from and about you online described in this Privacy Policy may be used for many purposes such as:
Delivering products and services to you by verifying your identity.
Personalizing your digital and mobile experienceby enhancing overall Website organization and design and analyze data to create relevant alerts, products or services.
Protecting the safety of any person and detecting and preventing fraud, identify theft and other risks to you or Grindstone.
Performing analyticsconcerning your use of our online services, including your responses to our emails and the pages and advertisements you view.
Complying with and enforcing applicable legal requirements, relevant industry standards, contractual obligations and our policies.
Allowing you to use features within our Website.
Providing user support and handling user inquiries.
Using in any other manner, or for any other purpose, for which you have given express permission or consent to us.

 

With whom do we share or to whom we disclose your Personal Data?

We may share the Personal Data we collect from and about you online described in this Privacy Policy (and subject to other legal restrictions and notices you may have received depending on your relationship with us) for a purposes it is collected with:

Affiliates and subsidiaries of Grindstone. In order to provide the best possible services, we may cooperate with our affiliated companies and subsidiaries. Affiliate means any entity that controls, is controlled by, or is under common control with, another entity, but does not include a joint employee of the entity and the affiliate.

Third-party service providers, vendors and other external service providers who have contracts with Grindstone. We may employ other companies, vendors, service providers and individuals (non-affiliated third party) to perform functions or services for us or otherwise act on our behalf. Non-affiliated third party means any entity that is not an affiliate of, or related by common ownership or affiliated by corporate control with us, but does not include a joint employee of that institution and a third party. Please note that we use reasonable efforts to require these companies to (i) provide adequate protections for PII that are no less protective than those set out in this Privacy Policy, and (ii) use PII only for the purposes for which the third party has been engaged by us. For example this include companies that help us resolving service problems, hosting websites or software, correcting errors related to the execution of our services, analyzing data, providing marketing assistance, developing websites and software, providing customer service, assisting us with providing, administering, developing or improving our services, and/or for other purposes within the ordinary course of business.

Government agencies as required by laws and regulations. We reserve the right to disclose PII and any other information when it is believed disclosure is appropriate to (i) comply with the applicable law, judicial proceeding, court order, subpoena or other legal process; (ii) detect, prevent, or otherwise address fraud, security, emergency situations or technical issues; (iii) enforce or apply the user agreement and other agreements, rights and remedies; or (iv) protect the rights, property, or safety of Company, our employees and contractors, users, or others.

Please note that Grindstone does not and will not sell anyone’s Personal Data to third parties.

 

Access and Opt-Out

If your Personal Data changes, or if you no longer desire our service, you may correct, update, amend, delete or ask to have it removed from a public forum or directory by contacting us at hello@gamedays.sk. We will respond within a reasonable timeframe. We will retain and use your information as necessary to comply with our legal obligations, resolve disputes, and enforce our agreements.

If at any time you would like to stop receiving promotional emails from us, you may opt out of receiving these secondary communications. To opt out, you must select the “Unsubscribe” link present in each e-mail we send out to our customers. We reserve the right to send customers notification and administrative emails, which are considered a part of your service.

 

Security and Protection of your Personal Data

Grindstone has, and requires our third-party service providers to have, administrative, technical, and physical safeguards in place in our respective physical facilities and in our respective computer systems, databases, and communications networks that are reasonably designed to protect the information contained within such systems from loss, misuse, and alteration.

We employ commercially reasonable website security and customer verification procedures to protect your data. The measures we use may include storing Personal Data on secured servers, transmitting Personal Data using encryption technologies, and auditing and reviewing our data collection and storage practices.

User passwords and other sensitive information are saved and encrypted to prevent unauthorized access or disclosure and accidental loss, alteration, or destruction. We regularly review our operational and business practices for compliance with corporate policies and procedures governing the security, confidentiality, and quality of our information. We require all of our employees, contractors, and other third parties to protect confidential information as a condition of doing business with, and our business practices limit the use and disclosure of such information, including Personal Data, to authorized persons, processes, and transactions.

Please note that no method of electronic transmission or storage is 100% secure. Therefore, we cannot guarantee absolute security of your Personal Data. You also play a role in protecting your Personal Data. please safeguard your username and password for your account and do not share them with others. You agree to notify us immediately of any unauthorized use of your account or any other breach of security related to our services. We reserve the right, in our sole discretion, to refuse to provide the services, terminate your account, and to remove or edit content.

 

Third-Party Sites

Our Website includes links to other websites whose privacy practices may differ from those of Grindstone. If you submit Personal Data to any of those websites, your information is governed by their privacy statements and policies. We encourage you to carefully read the privacy statement and policy of any website you visit. Grindstone does not guarantee and is not responsible for the privacy or security of these third-party websites, including the accuracy, completeness or reliability of their information.

 

Privacy Rights for California Residents

If you are a California resident, California Civil Code Section 1798.83 permits you to request information regarding the disclosure of your Personal Data to third parties for their direct marketing purposes.

At the moment, the California Consumer Privacy Act or “CCPA” is not applicable to the Website and the Company but we are committed to monitoring the situation and should the CCPA become applicable to us, to provide you all the rights and protection it offers. 

Subject to certain limitations, the CCPA provides California consumers (i) the right to request to know more details about the categories or specific pieces of Personal Data the covered business collects, (ii) the right to delete their Personal Data, (iii) the right to opt out of any sale of such Personal Data that may be occurring, and (iv) the right to not be discriminated against for exercising these rights.

To contact us with questions about the CCPA, please send an email to hello@gamedays.sk. 

 

Consent to Processing and Transfer of Your Personal Data

If you use the Website, or otherwise provide us with data, from outside the United States, you acknowledge and agree that your Personal Data may be transmitted outside your resident jurisdiction.

If you reside in a country outside the United States, please note that the data protection and privacy laws of the United States may not be as protective as the laws in your country. By using our Website, you agree to have your information transferred to and used in the United States as set forth in this Privacy Policy. Therefore, international users, please note that it may be necessary to transfer your information internationally and, in particular, your information may be transferred to and processed in the United States.

By using our Website and services, you (i) consent to your Personal Data being stored, processed and transferred to the United States and handled as described in this Privacy Policy, and (ii) if allowed under the applicable laws, waive any claims that may arise under the laws of the country where you reside, are a citizen, and/or from where you access the services.

 

GDPR Privacy

 If you are a resident of the European Union, we process your Personal Data in accordance with GDPR. Regardless of the country in which your Personal Data is processed, the Company takes reasonable technical, legal and organisational measures to ensure that the level of protection is the same as in the European Union and the European Economic Area. If you wish to know more about international transfers of your Personal Data and the appropriate safeguards that we have in place to govern the transfer of your personal data, you may contact us at hello@gamedays.sk.

Legal Basis and Purpose for Processing Personal Data under GDPR

We may process certain Personal Data on the legal basis and for the specific purposes as described below:

On the legal basis of you giving us your consent when singing up on our Website, we may process your email address for the purpose of marketing activities, sending you newsletters, marketing or promotional materials and other information that may be of interest to you. You may opt-out of receiving any, or all, of these communications from us by following the unsubscribe link or instructions provided in any email we send or by contacting us at hello@gamedays.sk.sk.

On the legal basis of you giving us your consent when accepting the cookies setting on the Website, we may process the applicable Personal Data collected with the help of cookies for the purpose of improving our Website, for analytical and marketing/advertising purposes.

In any case, the Company will gladly help to clarify the specific legal basis that applies to the processing, and in particular whether the provision of Personal Data is a statutory or contractual requirement, or a requirement necessary to enter into a contract.

 

Recipients of your Personal Data

We do not share your Personal Data with any recipients outside of the Company and the group of companies into which the Company belongs unless one of the following circumstances applies:

it is necessary for the compliance with our obligations towards you

To the extent that our external service providers (Data Processors) need access to your Personal Data to help us operate the Website, we have taken the appropriate contractual and organisational measures to ensure that your Personal Data are processed in accordance with all applicable laws and regulations.

Below is a non-exclusive list of our sub-processors:
Google LLC
Meta Platforms, Inc.
Pine Events Inc.
Xsolla (USA), Inc.
Delivery Hero Slovakia s. r. o.

The list of external service providers we use may change from time to time as we change or remove some of the providers listed above and/or put in place other providers to assist us in operating the Website.

it is necessary for legal reasons

We may share your Personal Data with recipients outside the Company if we have a good-faith belief that access to and use of your personal data is reasonably necessary to: (i) meet any applicable law, regulation, and/or court order; (ii) detect, prevent, or otherwise address fraud, security or technical issues; and/or (iii) protect the interests, properties or safety of the Company, our users or the public as far as in accordance with the law. When possible, we will inform you about such processing.

you have given us your consent If you have allowed the cookies when visiting our Website we may use third-party providers listed below to help us collect and analyze Technical Data.

Below is a non-exclusive list of our sub-processors:

Google LLC
Meta Platforms, Inc.
Pine Events Inc.
Xsolla (USA), Inc.
Delivery Hero Slovakia s. r. o.

The list of these sub-processors may change from time to time as we change or remove some of the providers listed above and/or put in place other providers to assist us in providing the Services.

Storage Period

The Company stores your personal data only if it is legally permitted and necessary for the purposes for which the data were collected, however, no longer than 5 years after you use our Website for the last time.

 

Your Rights under the GDPR

The Company undertakes to respect the confidentiality of your Personal Data and to guarantee you can exercise your rights. 

You have following rights under this Privacy Policy, and by law if you are within the EU:

Right of access - The Controller offers you access to your Personal Data we process. This means you can contact us and request from us a confirmation whether or not your personal data are being processed and if so, you have the right to request access to your data, which we will provide to you in the form of a so-called "registry" (stating, in particular, purposes, categories of personal data, categories of recipients of personal data, storage periods or criteria for determining storage periods).

Right to rectification - You have the right to have inaccurate Personal Data we have stored about you rectified.

Right to erasure - You may also ask us to erase your Personal Data from our systems. We will comply with such requests unless we have a legitimate ground to not delete your Personal Data.

Right to restriction of processing - You may request us to restrict certain processing of your Personal Data. If you restrict certain processing of your personal data, this may lead to fewer possibilities to use our Website.

Right to data portability - You have the right to receive your Personal Data from us in a structured, commonly used and machine-readable format in order to transmit the personal data to another controller.

 

Exercising of Your GDPR Data Protection Rights

You may exercise your rights of access, rectification, cancellation and opposition by contacting us at hello@gamedays.sk. Please note that we may ask you to verify your identity before responding to such requests. If you make a request, we will try our best to respond to you as soon as possible.

You have the right to complain to a Data Protection Authority about our collection and use of your Personal Data. For more information, if you are in the European Economic Area (EEA), please contact your local data protection authority in the EEA

 

Questions about this Privacy Policy - Contact Us

If you have any questions or concerns about this Privacy Policy, please contact us at
hello@gamedays.sk.

Mailing address: Pekná 13, Košice 040 01, Slovak Republic

Telephone: +421 905 397 017

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

Doing Business in China

Join now

David's presentation will be focused on his experiences of selling video games in China, why the recent regulatory changes in China can be ignored, what is possible and best practices. David will also touch on the Indian market. With almost 30 years in the video game industry, David is a respected industry veteran with Board-level, Marketing and Business Development experience.

David Clark (GB)

With almost 30 years in the video game industry, David is a respected industry veteran with Board-level, Marketing and Business Development experience. He has enjoyed success working for leading publishers including SEGA UK, SCI Games and Eidos both in the US and the USA, was a founding director of Green Man Gaming and has successfully run his own industry consultancy business for some 15 years. In August 2020, along with Logan Liu he established Arcus Key a marketing & PR agency launching Western games in China. Arcus Key has gone on to successfully represent both small publishers such as Fellow Traveller & Raw Fury and larger publishers such as Gearbox, Nacon and Team17 to mention but a few. David is currently looking to replicate this service for the Indian market.

11:00-11:10 - Slovak language

Visiting Slovak game studios 1

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

12:10-12:20 - Slovak language

Visiting Slovak game studios 2

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

12:20 - 13:00

LUNCH BREAK

Join now

Go get something to eat!

Thanks to our partner Foodpanda, you can get a 3€ discount if you order via their app using the code "pandagames3"

16:00 - 16:20 - English speaker

Making of Atmospheric FP Puzzle Game Repeat

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Part of the development team (David, Daniel, Dominik, Matyáš) will present the digital game Repeat. It is a first-person puzzle game that takes a unique approach to the design of game mechanics and their subsequent impact on the game world.

Vojtěch Vaněk (CZ)

Vojtěch works in Atelier Duchů that is dedicated to game development, contemporary art and culture (atelierduchu.com).

14:00-14:10 - Slovak language

Visiting Slovak game studios 3

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

11:10 - 12:10 - English speaker

Implementing Online Multiplayer for Fighting Game Without Rollback 

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Die by the Blade is one hit kill, sword fighting game where fast reactions are essential to gameplay. Most fighting games use “rollback” system to keep clients in sync. Peter Adamondy will talk about challenges of making online multiplayer fighting game, why most used technique was not used and how they solved it in their own way.

Peter Adamondy (SK)

Peter Adamondy is studio founder, programmer and game designer in Triple Hill Interactive. Studio established in 2015 released multiple titles for android and iOS and since 2019 is working on their first PC/Console game Die by the Blade.

15:10 - 15:40 - English

Digital Games Showcase

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Introducing upcoming and recently released games via our online stream. Enjoy a compilation of both anticipated and lesser-known game titles.

16:30 - 16:40 - Slovak language

Visiting Slovak game studios 4

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

16:40 - 17:40 - English Speaker

Publishers: the awful truth of what we’re all looking for.

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Publishers: the awful truth of what we’re all looking for.

Yves Le Yaouanq (FR)

Chief Content Officer at Focus Entertainment After starting working on MUDs (multi-user dungeons) in the mid 90s, and then switching to MMORPGs early 2000s, Yves spent 11 years at Ubisoft, on strategic roles to help and support the transition towards online & Game as a Service for the group. Early 2021, he joined Focus Home Interactive as Chief Content Officer, in charge of the Publishing, Funding and Acquisition department, and always keeps an open eye for new games and new talents.

17:40 - 18:40 - English speakers

Policy Roundtable (moderated by Peter Kolesar)

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Why policy panel at the gaming conference? Why boring government bla bla? Well becasue everything has some origin, and whether we like it or not, policies have a damn important impact on the way how our gaming ecosystems evolve. Whether they barely survive or thrive. Whether there is enough talent, ideas, knowledge, money, you name it. But its not only the government, but also private and public organisations. Therefore we bring you perspective from Serbia an Poland and people who have rich experience with navigting these worlds. Two different countries, with many interesting tales to tell and to learn from.

Peter Kolesar / Chairman of the Board & CEO of Civitta
Peter Kolesár is a Partner at CIVITTA Slovakia, an R&D advisory and innovation hub helping startups and corporates in CEE innovate and grow. He previously served as a Slovak Trade and Innovation Counselor at Slovak embassies in Tel Aviv and Washington, D.C. Peter holds Master degrees from the Central European University in Budapest and from Masaryk University in Brno. He was a scholar at Bard College, New York. Peter has been a Board member at the American Chamber of Commerce in Slovakia since 2017.

Kristina Janković Obućina  / Executive Manager at Serbian Games Association
In charge of member relations, ecosystem building, programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia's growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the local gaming industry and the visibility of teams, companies and games locally, but also globally.

Jakub Marszalkowski   / Head of Game Industry Conference
Game Days poznan, Indie games Poland

Peter Kolesár (SK)

Peter Kolesár is a Partner at CIVITTA Slovakia, an R&D advisory and innovation hub helping startups and corporates in CEE innovate and grow. He previously served as a Slovak Trade and Innovation Counselor at Slovak embassies in Tel Aviv and Washington, D.C. Peter holds Master degrees from the Central European University in Budapest and from Masaryk University in Brno. He was a scholar at Bard College, New York. Peter has been a Board member at the American Chamber of Commerce in Slovakia since 2017.

10:30 - 11:00 - English speaker

MetaHuman Creator and its advanced features for editing facial skin textures

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Luka will showcase a comprehensive workflow for editing facial skin textures of a MetaHuman (how you can add tattoos, edit wrinkles or insert a scar that propagates to all character expressions)

Luka Lakić (SR)

Luka has graduated from the Faculty of Technical Sciences in Novi Sad. Meanwhile, he gained several Autodesk Certificates at the Chiron VFX school. For the last 11 years, he has worked for several VFX companies. Career-wise, Luka started as a modeler and, later on, honed his skills in multiple positions such as Texture Artist, Lighting Artist, Generalist, and tutor on the Organic Modeling course. For the last six years, he has been a Character Artist in 3Lateral, where he works as a Lead Artist in the Textures Department.

11:00-11:10 - Slovak language

Visiting Slovak game studios 5

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

11:10-12:10 - English speaker

Founder-friendly Growth Capital 

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Growth capital is the mystical word for all ambitious entrepreneurs; how can I scale my company? And more concrete where I can find the resource for such scaling? What are types are out there, and what are the risks? At this workshop, we are going to answer all these questions.

Martin Bodocký (SK)

Martin Bodocky is a serial entrepreneur with a technology background that finds his way into the financial world. Initially, as a founder of the fintech, which had to create fundamental research for retail investors, later as tech due diligence expert. Three years ago, he founded Nation 1 with venture capital experts in the Czech republic. However, his passion for solving things led him to leave Nation 1 and set up Threshold capital. This company wants to disrupt the growth capital market in CEE.

12:10-12:20 - Slovak language

Visiting Slovak game studios 6

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

12:20-13:00

LUNCH BREAK

Join now

Go get something to eat!

Thanks to our partner Foodpanda, you can get a 3€ discount if you order via their app using the code "pandagames3"

13:00 - 13:10 - Slovak language

Visiting Slovak game studios 7

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

14:10 - 14:40 - English

Digital Games Showcase

Join now

Introducing upcoming and recently released games via our online stream. Enjoy a compilation of both anticipated and lesser-known game titles.

14:40 - 15:40 - English Speaker

Directing Digital Performances Beyond Video Games?

Join now

JALI seeks to change the face of facial animation by providing animated content creators, game makers and developers of virtual avatars the means to generate the highest quality speech and facial animation at scale and in multiple languages; with a solution that can be integrated into end-user pipelines, regardless of rig construct, production suite or (game) engine.

Sarah Watling (CEO at JALI Inc.)
Sarah comes to the field of 3D character animation and the commercial industries of video game production, digital human creation and animation by way of an unorthodox route film and large scale concert production, executive leadership in festival production and arts administration, and over 15 years of restaurant service and management. As CEO of JALI, Sarah Watling is a formidable and compassionate team leader, an ideas generator, a relationship builder, and the guiding force behind the incredible work being done by her award winning team. Armed with the rare talent for harnessing chaotic genius and identifying solution based products beyond tech innovations, Watling fosters a culture of humanity and cooperative innovation within JALI itself and with it’s industry partners and growing roster of acclaimed customers.

Pif Edwards (CTO at JALI Inc.)
Pif Edwards is co-founder and CTO of facial animation tech start-up JALI Inc, and a Computer Science PhD candidate in the Dynamic Graphics Project at the University of Toronto. He holds an undergraduate degree in Theatre and a Master’s in Information Retrieval in Bioinformatics as well as ten years of experience in graphic design. This diverse academic and professional background contributes to the unique perspectives he continually applies to complex computer engineering problems, and he is continually breaking new ground with his graduate research that will provide a disruptive speech-centric workflow for fully expressive character animation.

15:40 - 15:50 - Slovak language

Visiting Slovak game studios 8

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Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

15:50 - 17:00 - English speakers

Business panel: Trends in gaming and games financing

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Blockchain, NFTs, cloud gaming, metaverse... Are you interested in where the gaming is heading and what are the key trends shaping the industry? Would you like to know how publishers and experts from Team17 Digital, NACON, Superscale, Games Farm, Game seer ventures think about tackling the upcoming challenges? Yes? Then don't forget to tune in and set up reminder now!

Simon Smith / Senior Game Scout at Team 17
Simon is a Senior Game Scout at Team 17 where he sources and signs new games for the world-famous Indie Publishing Label. He has over 20 years experience in the games industry as a designer and producer, at Codemasters, Blitz Games, & Sony PlayStation, and then ran his own independent production company, thumbfood.  A BAFTA Games committee member, he also campaigns with various groups in the video games industry to promote diversity and inclusion. 

Bertrand Vernizeau / CEO & Investment partner at Game Seer Venture
CEO/Investment partner of Game Seer Ventures  Kicked off in the industry witnessing the evolution of games distribution working for french start-up Nexway managing retail accounts like Amazon Europe, Deutsche Telekom and publishers like Electronic Arts, Bethesda, Warner Bros, ArenaNet [...]. 2014 he joined Mikel's ventures as head of game operations and helped push the 100 employees structure to outstanding financial results. Quadrilingual and considering Goat simulator as the best game ever created, Bertrand's ultimate goal is to make Game Seer a highly performing entity in funding studios producing iterations that metacritics will unanimously praise. Guilty pleasures : Old MMOs, Souls games and way too many indies

Peter Nagy / CEO Grindstone and Games Farm
Peter Nagy is the CEO and creative director of Games Farm development studio and Grindstone publishing/production house. He worked on more than 20 crossplatform games with various partners and his games were played by millions of players across the world. He also actively participates in the development of the Slovakian gaming industry, organizes game development conference in Kosice, speaks at various events. His most recently released game is Shadows: Awakening (2018) and currently is working on not yet announced title with Funcom.
Jakub Trančík / Head Of Business Inteligence & Game Design at Superscale
Jakub is currently leading Data Science, Data Engineering, and Game Design teams at SuperScale, focusing on business intelligence and monetization of top-grossing mobile games. He has a strong focus on new technologies, especially blockchain and NFT-related, working with top 10 Blockchain companies and early-stage NFT startups alike.

Benoit Clerc / Head of Publishing at Nacon Corporate
With 30 years of experience in the gaming industry, Benoît Clerc has headed the Publishing department of Bigben Interactive for 12 years. He supported the creation and development of the Publishing department, which has experienced rapid growth for several years, and which now positions Bigben among the world leaders in “mid-publishing”. Before becoming a publisher, he held several positions in the industry, alternating between author, editor-in-chief and developer. He was also the founding president of the regional professional association Game IN, professor of marketing and business at Rubika / SupInfoGame, administrator of SNJV, member of the Pictanovo jury and of the FAJV commission at the CNC and vice-president of French Tech Lille responsible for exports. He holds a Masters 2 from EDHEC and is a graduate of the Innovation and Entrepreneurship program at Stanford University

Jakub Trančík / Head Of BI & Game Design at Superscale
Jakub is currently leading Data Science, Data Engineering, and Game Design teams at SuperScale, focusing on business intelligence and monetization of top-grossing mobile games. He has a strong focus on new technologies, especially blockchain and NFT-related, working with top 10 Blockchain companies and early-stage NFT startups alike.

17:00 - 17:15 - English

Dev Contest Winners Announcement

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Winners announcement for Dev contest. Best developers will be leaving Game Days with a prize!

17:15 - 17:30 - Slovak language

Visiting Slovak game studios 9

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Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

17:30 - 18:30 - English speaker

The Sandbox, The Game Maker Fund, The Metaverse, Welcome to the Future

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The Sandbox, The Game Maker Fund, The Metaverse, Welcome to the Future" A lecture that will talk about the essence of The GMF and the importance of DAO's and creativity.

Katleen Evers (USA)

Head of The Game Maker Fund, The Sandbox With near 20 years of experience in the Gaming Industry, Katleen Evers, strongly believes in the importance of human capital, while also maintaining a good balance between business and technology perspective. As Head of The Game Maker Fund, she is handling a portfolio of over 50 projects that are supported by the GMF, managing the entire project lifecycle, from concept to launch, ensuring that all technical aspects are successfully delivered on time and within budget. An Entrepreneurial spirit, specializing in product management and digital transformation, building out cross-functional teams. Passionate believer of The Metaverse and the importance of DAO’s.

10:30 - 11:00 - English

Digital Games Showcase

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Introducing upcoming and recently released games via our online stream. Enjoy a compilation of both anticipated and lesser-known game titles.

13:00-14:00 - Slovak speaker

Quadrax: Beginnings of the Gamedev Industry in Slovakia

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Interview with Marián Ferko, a veteran of the gaming industry in Slovakia, with the curator of the multimedia collection of the Slovak Museum of Design Maroš Brojo about how the first game of the Cauldron studio called Quadrax was created and what were the beginnings of game development in Slovakia. 

Marián Ferko (SK)

Marián Ferko is one of the co-founders of the oldest video game studio in the Czech Republic and Slovakia called Caudron. Between 1993 and 2021, he worked at Top3Line and Bohemia Interactive, and currently works at Nine Rocks Games. After more than 20 years in the industry, he has nearly 30 titles released such as Quadrax, Spellcross, Chaser, Conan, Cabellas Big Game Hunter or DayZ. He is a co-founder of the Slovak Game Developers Association.

11:10 - 12:10 - Slovak speaker

Arcade Watch podcast (Game Days Edition)

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Arcade Watch podcast is a friendly online discussion with Slovak developers and videogame lovers alike. Jozko from Arcade Watch will visit Kosice this year with his mobile podcast circus and will interview developers right on site. If you are interested in what are they working on, what do they play and like, tune in for special Game Days episode on Saturday stream.

Jozef Vančo

Jozko is a gamer and video game nomad who has worked his way through several game studios and projects, where he has held positions with attractive two-letter acronyms such as QA tester, UX researcher or PR manager. Currently, his roots are embedded in video game marketing during the day, and at night he interviews game developers through the Arcade Watch project.

12:10 - 13:00

Lunch break

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Go get something to eat!

Thanks to our partner Foodpanda, you can get a 3€ discount if you order via their app using the code "pandagames3"

14:50 - 15:50 - Slovak speaker

Gamecast (Game Days Edition)

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Discussion and education about gaming business with Tibor Repta and Peter Nagy.

Matej Lančarič (SK)

Helping game developers grow their games into game business. 9+ years of experience with 25 million profitable spend

14:10-15:00 - Slovak language

Visiting Slovak game studios 1-5

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Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

16:30 - 17:30 - Slovak language

Slovak Game of the Year Award Ceremony

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Game development has a long history in Slovakia dating back to the days of punch cards and mainframes. Today, the creative gaming industry employs more than 900 professionals and more than 60 companies generate over €70 million in turnover. Hundreds of games have been created to date for all existing and non-existing platforms. Therefore, it is that time of the year again where we appreciate the best of them.

14:00 - 15-00 - Slovak speaker

Introduction to the Slovak Arts Council sub-programme 1.7 - Digital Games

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Since 2017, the Slovak Arts Council has supported the development of digital games. After five years of support in this area, the Fund has not only changed the sub-programme number, but also made a number of other important changes that have emerged from practice. FPU representatives will present these changes in a presentation.

11:00 - 12:00 - English speaker

The use of the Reference Point, Relatability and Symbol in the creative process.

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Game graphics are more than just pretty pictures. It's a way to give the player an overwhelming amount of necessary information. By understanding how the player perceives visual stimuli, we can improve the quality of the game art, simplify and speed up the creative process, and achieve a better effect for the player.

Peter Ondo (SK)

2D artist - Pixel Federation, Founder of ARTOVISKO o.z. Studied at the School of Art Industry in Košice under the guidance of Zsolt Lukács. Worked in game studios like Inlogic Software, Eastworks, Functu... and also as a freelancer. He participated in the preparation of the Digital Painting - Concept Art course at ŠUPKA. He is currently working for Pixel Federation as a 2D artist / occasionally as a Concept Artist. He founded and manages the civic association ARTOVISKO. He is primarily dedicated to 2D concept art and the education and development of the Slovak art community.

13:00 - 14:00 - English speaker

Catch them all! Law essentials for the gaming industry

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At any point in your gaming industry journey, you will face a variety of legal issues. Perhaps it is intellectual property considerations when you move from game development, all the way to a large game studio deal. Or maybe raising money when you go from LAN party to The International or League of Legends World Championship. Getting your legalities in order is a requirement to level up. This workshop will equip you with the legal know-how (with examples from the industry) of how to turn your legal nemesis into your friend:  learn to save your time, prevent grey hair and a lot of wasted money.

Marek Križka (SK)

Marek is a New York qualified attorney, King's College London alumni and also a Czechoslovak runner-up champion in DrD. While video games open our minds to new worlds, it’s important to know the rules of play, including complex legal issues. Marek, with his level 999 law firm and startup experience, is capable of conquering this area and eager to pass on the experience to you (no gold needed).

15:30 - 17:30 - English Speaker

Crash Course in Writing for Games

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What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. Be playful! Be ready!

Ranko Trifković (RS)

After more than a few decades in the industry, Ranko finally decided to marry his two great passions of making games and crafting stories in the role of narrative designer. Staunch believer in structure, skill and technique over inspiration, he counts his teaching method and narrative deconstruction insights as his best achievement in narrative design. Author of four novels, dozens of games and countless stories, Ranko’s teaching method comes straight from the trenches, offering writers valuable insights, toolsets and guides while preserving their own voice and their own creative process.

9:00 - 10:00 - Slovak speaker

What skill is needed to create games, where to get it and where to find a team?

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What skill is needed to create games, where to get it, and where to find a team? Do you want to know what is needed to be able to create your own games? Do you need to know how to code? Or create graphics? How do you learn those skills at all? And what to do if you don't want to work on games alone? If you are interested in answering one or more of the questions above, then sign up and learn all the answers and maybe even something more. 

Ján Kožlej (SK)

CEO of Hemisphere, an educational organization dedicated to providing comprehensive video game development education to children from age 7 to young professionals up to 28 through GameCraft, GameCamp, LevelUp, TechArt Camp, and Summer Game Dev. He also does education in the non-commercial sphere at universities such as UCM, VŠMU and TRUNI with a focus on Unity and gamification.

10:00 - 11:00 - Slovak speaker

Art in Games

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In the beginning, Gabriel will discuss in general what positions are in a game company that has something to do with art such as modelers, texture artists, story, FX, concept, and others. He will then describe the pipeline of what comes first and how it progresses to the finished product, and then more specifically describe concept art as a separate component, considering illustration vs concept, the design process, inspiration, and art in games itself.

Gabriel Nagypal (SK)

Gabriel Nagypal is a professional concept artist and illustrator currently working as a freelance artist for various game companies around the globe.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

15:40-16:00 - English Speaker

Development Story of Urtuk: The Desolation

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Urtuk: The Desolation is a tactical turn-based RPG from the two-member Studio Mad Sheep, composed of programmer and game designer David Kaleta and art director Lukáš Svrček. In David's lecture, you will learn more about how a small indie studio is getting started and what its creators have to go through from protoyping, through development, to the first release. The talk also includes tips for beginning developers, focusing not only on the development itself but also, for example, the community management of the game, which had thousands of players and an active community a few weeks after the release.

David Kaleta (SK)

David has been working as a programmer for 25 years, and has been working as a programmer and game designer for the last 10 years of his life. Through smaller projects he gained enough experience to start his own dream debut project Urtuk: The Desolation in 2015 under the Mad Sheep Studio banner. The game was a huge success after its release on Steam, and the studio is currently working on its further development and additional DLC content.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

13:00 - 14:00 - English speaker

Why Games Fail: F2P Game Design & Monetization Learnings

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Throughout my career I have deconstructed dozens of failed as well as dozens of successful F2P mobile games. The findings are something that I am using daily in my professional life to optimize and grow games. This talk summarizes the findings and explains what are the most important aspects of Game and Monetization design in relation to overall game success. Each point I will support with case study / market examples.

Michal Minárik (SK)

Michal has 6 years experience Monetizing Mobile Apps and Games, has worked on projects with more than 300M downloads. Currently working as Head of Monetization & Game Design at SuperScale serving multiple studios around the globe including Electronic Arts (USA), StarStable (SE) and NimbleBit (USA). Head of Monetization & Game Design.

14:10 - 15:10 - English speaker

Afterglitch: Finding Inspiration Outside of Space

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Learn about the genesis  of a computer game, which is inspired by utopian science fiction illustrations from the second half of the 20th century and the theme of hyperspace in modern art. The author will share his six-year journey from the original idea to the realization of the upcoming experimental exploratory sci-fi title.

Vladimír Kudělka (CZ)

Vladimír Kudělka (* 1985) is a Czech artist and creator of computer games. He graduated from the Multimedia Studio at the Faculty of Fine Arts, Brno University of Technology. He is the author of the video game Rememoried (PlayStation 4, Xbox One, PC, Mac, Linux), which received the Czech Game of the Year 2015 award for the Artistic Contribution to Czech Gaming category. He is currently preparing a new title, Afterglitch, and is also creating large-scale interactive installations based on video game themes.

13:10 - 14:10 - English speakers

CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia

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CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia.

Šimon Šicko (Former CEO, R&D at Pixel Federation)
Simon Sicko is the co-founder and former CEO of the Slovak company Pixel Federation - an independent game developer and publishing company where he leads the R&D department. Currently Pixel Federation is an online browser, social and mobile games-oriented company. With more than 200 employees it belongs to one of the largest Game Studios in Central Europe. Simon has received several awards for his work in the field: Manager of the year 2016, Tech Entrepreneur of the year 2014. He was a nominee for the following awards: IT person of the year 2016, Crystal Wing 2017 for Economy, and Entrepreneur of the year 2018.

Ivan Krechňák (CEO at PowerPlay Studio)
Originally a doctor of medicine, Ivan has been in the game business since 2003. Together with his two partners, he founded PowerPlay Studio in 2007, which focuses on the creation of online sports games. PowerPlay Studio has released 15 games to date, played by over 12 million players worldwide. Among the most well-known titles are Biathlon Mania and Ski Jump Mania 3. An international team of over 50 people is involved in the development of the games. Among other things, the entire PowerPlay Studio is actively involved in the promotion of sport and strives to support promising sporting talent. In 2014, the company was awarded the title of the fastest growing technology company in Slovakia - Deloitte Technology Fast 50. Its practical insight into the development of generational changes on the future of sports is not to be missed!

Peter Nagy (CEO at Games Farm)
Peter Nagy is the CEO and creative director of Games Farm development studio and Grindstone publishing/production house. He worked on more than 20 crossplatform games with various partners and his games were played by millions of players across the world. He also actively participates in the development of the Slovakian gaming industry, organizes game development conference in Kosice, speaks at various events. His most recently released game is Shadows: Awakening (2018) and currently is working on not yet announced title with Funcom.

Discussion is moderated by Filip Fischer (CEO, Charged Monkey).
Filip is an entrepreneur and mentor focused on the games industry. In 2007 he co-founded PIXELFEDERATION and build it into one of the top social games companies in EMEA. First, he lead the company in the role of CEO, later COO in charge of processes and change management growing the company to 100+ employees. Since 2014 he is a member of supervisory board at PIXEL. In 2012 he founded Game Dev Hub: Meet | Connect | Share, an independent game-developer platform supporting game developers and creating a lively game dev environment in Slovakia and expanding to CEE (formerly know as GameSPOT SK). In 2014, he became co-founder at Fun 2 Robots, an international game dev crew on the mission to bring console gaming experience to mobile devices. In 2014, he was fortunate to spend 7 exciting months at Geewa, in Prague, Czech Republic, where he was helping to reshape the company's vision and especially establishing processes and preparing the company for future growth in the position of COO and member of the board. In 2015, he co-founded Charged Monkey, game dev studio formed out of veterans and laser-focused on mobile midcore games. As an SME in social gaming, he held presentations and lectures at various events & conferences. He is mentoring game-dev startups as well as other growing companies. Filip is a networker and game-dev enthusiast looking for new business opportunities as well as connecting both the right people and companies. So if you need some help with an exciting game startup, give it a try, get in touch with him and come to this event to hear him speak! 

11:00 - 11:10 - Slovak language

View exhibition

www.scd.sk/hry/

The 8-bit exhibition maps the period of the 1980s and 1990s in Slovakia, during which a community of fans of the first personal computers and the associated digital games was gradually forming in our country.Thanks to the availability of hardware such as the PMD 85, Delta-S, ZX-Spectrum, Didaktik Gama and Didaktik M, knowledge of computing and programming spread from research institutes and research centres to our homes, and it didn't take long for the first home-made games to start appearing in our country.

15:50 - 16:30 - Slovak language

Visiting Slovak game studios 1-5

Join now

Video reports from Slovak video game studios Pixel Federation, Atomic Realm, Team Vivat, Straka Studio, Tater Games, FONO, Nine Rocks Games, Alien Studio and Fishcow Studio, filmed by Jozef Vančo from Arcade Watch and Roman Hraško a.k.a. Yablko.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00 - 11:00 - English speaker

VR as a Pre-production Tool

Join now

New technology, tools and applications are a step forward in the development of graphics as well as games themselves. The creator struggles with the workload while creating. We all know times when we are better at creating than ever. Many times it's about the immersive experience that helps us persist in our ideas and then bring them to life. Virtual reality creates a fictional but real space where we don't create space by transmitting movements through a 2D screen, but create 3D space directly in the simulation, with VR immersively keeping us in the idea. The result is a much more efficient creation process. This workshop is a demonstration of workflow and efficiency in conceptual environment creation for a game in Adobe Medium.

Martin Engler (SK)

New technology, tools and applications are a step forward in the development of graphics as well as games themselves. The creator struggles with the workload while creating. We all know times when we are better at creating than ever. Many times it's about the immersive experience that helps us persist in our ideas and then bring them to life. Virtual reality creates a fictional but real space where we don't create space by transmitting movements through a 2D screen, but create 3D space directly in the simulation, with VR immersively keeping us in the idea. The result is a much more efficient creation process. This workshop is a demonstration of workflow and efficiency in conceptual environment creation for a game in Adobe Medium.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

11:00 - 12:00 - Slovak speaker

Programming a Game Live

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When I was a little kid, I wanted to be a computer game programmer. So I developed a lot of game titles at the time, mainly for the Didaktik M microcomputer (a homebrew clone of the ZX Spectrum). But I finished them successfully... little... I mean, none that could be called an A-grade title. Or a B title. Um... A C would have been enough, but that didn't work out either. In the meantime, however, I've become a lecturer and teacher, and computer game design has become a motivating element of many of my training sessions. Also in this post I will show you how in a relatively short time we will be able to program the game mechanics of Flappy Bird. Specifically, in Python and the Pygame Zero library. So if you're speculating that you'd like to give computer game programming a try, or as a teacher you're wondering how to spice up boring computer science classes, come take a look. And since elementary school kids can do it, I'm sure you can too.

Mirek Binas (SK)

An unsuccessful game developer who isn't known for hits like Croco or Turtles. Member of the duo JoMi, which operated mainly over summer vacations in the 90s, when they ripped off and rehashed existing successful game hits. Former organizer of summer kids camps where he designed games that could be played for real. But since he didn't succeed in the game industry, he at least teaches about making and designing computer games and tries to motivate young people to take it further than he did. Currently, especially at the Technical University in Košice, at Namakané webinars, but also at various conferences and events.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

12:00 - 12:40 - Slovak speaker

Is it possible to make a living from gaming?

Join Now

- How young people understand games
- How a game can change a person's life
- What jobs does gaming offer?
- When do we consider gaming an addiction and when do we consider it a job?
- Esports as sports?
- What about sponsors and partners in esports?
- Why is it all about the players and the community?

Samuel Parlagi (SK)

Samuel Parlagi is 23 year old student, marketer and esport fan. He's working in the field of electronic sports and technological innovation for several years. The goal of his company 21Games is to unite players and build sustainable esport community in Slovakia. Samuel Parlagi - CEO of 21Games for the development of gaming and IT innovation in Eastern Slovakia. 23 year old student, athlete, marketer and esports fan. He has been working on the topic of eSports, technological innovation and education in this field for several years. The goal of 21Games is to bring together and build a community of gamers and bring this important field to Slovakia and make it more attractive for the younger generation, companies and organizations. This also includes education about the area of this segment and general awareness, which is something that the entire 21Games team is working on. We consider Gamefair Košice 2021 to be the most important event for the public, which started this trend also in Košice.

12:40 - 13:00 - Slovak Speaker

Gamechangers: Slovak Patreon for game developers?

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Grigor will introduce you to GameChanger.sk  - a specialized online platform for the Slovak gaming industry, which will enable the gaming community and the general public to become patrons of emerging game studios and game titles and support them with regular financial support at the beginning of their business through a mobile application.

Grigor Ayrumyan (SK)

Grigor is a multipreneur and technologist focused on digital innovations. Nowadays he's a CEO of WEZEO.COM, a hybrid software studio specializing on the development of digital products and innovation in 3 main areas (FinTech, TravelTech, EduTech) from the very beginning.

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Main CTA

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

KooPee Hiltunen (FI)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

Growing list of our partners
underlines the benefits of partnership with our platform.

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partnership

Location

Košice

What happens in Košice, does not stay in Košice. At our conference, you can launch your project with a potential to break through into the big world.

Culture

If you've been to Košice, we don't have to tell you about all its amazing streets, bars, cafes and atmosphere. But if you haven't been with us yet, Game Days can be a great opportunity to combine the pleasant with even more pleasant and useful in the same time.

Amongst many other sightseeings you will find the biggest pride of Kosice, the largest church in Slovakia - St. Elisabeth's cathedral. In the past, Košice formed a kind of bridge between the East and the West. Today, it is the they are the gateway to six UNESCO-listed cities, four national parks, the Tatra Mountains and the world-famous Tokaj wine region, where 600-year-old cellars are located.

Fun

You will not be bored in Košice. The city of less than 250 000 inhabitants offes tons of atmospheric pubs, restaurant, bars and cafes - history is present and well preserved everywhere. The historical meaning of the city keeps being carried in the spirit of a creative and commercial centre, continues to this day.

Location

Kasárne Kulturpark

Kasárne/Kulturpark was the largest of the eight investment projects of Košice as the European Capital of Culture 2013 worth 24 million euros. Architecturally and historically interesting, but until recently dilapidated buildings and spaces, are already used for cultural purposes today. The transformation of the barracks created a comprehensive background for the creation, presentation and support of art and contemporary creative, authentic and experimental culture.

Culture

If you've been to Košice, we don't have to tell you about all its amazing streets, bars, cafes and atmosphere. But if you haven't been with us yet, Game Days can be a great opportunity to combine the pleasant with even more pleasant and useful in the same time. The city is not big, but has much to offer.

A long night awaits you on the longest walking promenade in Slovakia. You will find the pride of Kosice, the largest church in Slovakia - St. Elizabeth's cathedral. In the past, Košice formed a kind of bridge between the East and the West. Today, it is the they are the gateway to six UNESCO-listed cities, four national parks, the Tatra Mountains and the world-famous Tokaj wine region, where 600-year-old cellars are located.

Fun

You will not be bored in Košice. The city of less than 250 000 inhabitants offes tons of atmospheric pubs, restaurant, bars and cafes - history is present and well preserved everywhere. The historical meaning of the city keeps being carried in the spirit of a creative and commercial centre, continues to this day.

10:00-11:00 - Slovak Speaker

Founder-friendly growth capital + biz & investment panel

Register

Growth capital is the mystical word for all ambitious entrepreneurs; how can I scale my company? And more concrete where I can find the resource for such scaling? What are types are out there, and what are the risks? At this workshop, we are going to answer all these questions.

Martin Bodocký (SK)

Martin Bodocky is a serial entrepreneur with a technology background that finds his way into the financial world. Initially, as a founder of the fintech, which had to create fundamental research for retail investors, later as tech due diligence expert. Three years ago, he founded Nation 1 with venture capital experts in the Czech republic. However, his passion for solving things led him to leave Nation 1 and set up Threshold capital. This company wants to disrupt the growth capital market in CEE.

10:00-11:00 - English Speaker

Business panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

 

Simon Smith (GB)

Simon is a Senior Game Scout at Team 17 where he sources and signs new games for the world-famous Indie Publishing Label. He has over 20 years experience in the games industry as a designer and producer, at Codemasters, Blitz Games, & Sony PlayStation, and then ran his own independent production company, thumbfood. A BAFTA Games committee member, he also campaigns with various groups in the video games industry to promote diversity and inclusion.

10:00-11:00 - English Speaker

Business panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

 

Bertrand Vernizeau (FR)

CEO/Investment partner of Game Seer Ventures Kicked off in the industry witnessing the evolution of games distribution working for french start-up Nexway managing retail accounts like Amazon Europe, Deutsche Telekom and publishers like Electronic Arts, Bethesda, Warner Bros, ArenaNet [...]. 2014 he joined Mikel's ventures as head of game operations and helped push the 100 employees structure to outstanding financial results. Quadrilingual and considering Goat simulator as the best game ever created, Bertrand's ultimate goal is to make Game Seer a highly performing entity in funding studios producing iterations that metacritics will unanimously praise. Guilty pleasures : Old MMOs, Souls games and way too many indies

Friday 26.11/ 10:00-11:00

Business panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

Peter Nagy (SK)

Peter Nagy is the CEO and creative director of Games Farm development studio and Grindstone publishing/production house. He worked on more than 20 crossplatform games with various partners and his games were played by millions of players across the world. He also actively participates in the development of the Slovakian gaming industry, organizes game development conference in Kosice, speaks at various events. His most recently released game is Shadows: Awakening (2018) and currently is working on not yet announced title with Funcom.

10:00-11:00 - English Speaker

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

 

Ivan Trančík (SK)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

Jaro Lupták (SK)

In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).

10:00-11:00 - English Speaker

What’s Next? Neogames roadmap for the future

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

Benoit Clerc (FR)

With 30 years of experience in the gaming industry, Benoît Clerc has headed the Publishing department of Bigben Interactive for 12 years. He supported the creation and development of the Publishing department, which has experienced rapid growth for several years, and which now positions Bigben among the world leaders in “mid-publishing”. Before becoming a publisher, he held several positions in the industry, alternating between author, editor-in-chief and developer. He was also the founding president of the regional professional association Game IN, professor of marketing and business at Rubika / SupInfoGame, administrator of SNJV, member of the Pictanovo jury and of the FAJV commission at the CNC and vice-president of French Tech Lille responsible for exports. He holds a Masters 2 from EDHEC and is a graduate of the Innovation and Entrepreneurship program at Stanford University

10:00-11:00 - English Speaker

Policy panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

 

Peter Kolesár (SK)

Peter Kolesár is a Partner at CIVITTA Slovakia, an R&D advisory and innovation hub helping startups and corporates in CEE innovate and grow. He previously served as a Slovak Trade and Innovation Counselor at Slovak embassies in Tel Aviv and Washington, D.C. Peter holds Master degrees from the Central European University in Budapest and from Masaryk University in Brno. He was a scholar at Bard College, New York. Peter has been a Board member at the American Chamber of Commerce in Slovakia since 2017.

10:00-11:00 - English Speaker

Policy panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

Jakub Marszalkowski (PL)

Game Days poznan, Indie games Poland

10:00-11:00 - English Speaker

Policy panel

Register

What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.

Kristina Janković Obućina (RS)

In charge of member relations, ecosystem building, programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia's growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the local gaming industry and the visibility of teams, companies and games locally, but also globally.

10:00-11:00 - English Speaker

Crash Course in Writing for Games

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What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. Be playful! Be ready!

Ranko Trifković (RS)

After more than a few decades in the industry, Ranko finally decided to marry his two great passions of making games and crafting stories in the role of narrative designer. Staunch believer in structure, skill and technique over inspiration, he counts his teaching method and narrative deconstruction insights as his best achievement in narrative design. Author of four novels, dozens of games and countless stories, Ranko’s teaching method comes straight from the trenches, offering writers valuable insights, toolsets and guides while preserving their own voice and their own creative process.

10:00-11:00 - English Speaker

When is it the right time to start the PR for your game?

Register

This lecture will walk you through some of the key considerations on when to start rolling out your PR campaign for maximum exposure and best results. We will look at some of the frequently asked questions such as should you handle the PR activity yourself or should you engage an agency? When is the best time to announce? What makes for an engaging press release? How do I get the press to take notice of my game? And most importantly, how much will it cost and what is my ROI? PR can be one of your best tools in your launch strategy and using case studies from successful campaigns, we will show you that with some careful planning and messaging you can create global buzz with minimal cost.

Mark Allen (GB)

Mark Allen is a games industry veteran with over 25 years of in-house and agency PR experience. Working with both AAA and mid-size publishers, he has been involved in crafting and activating PR campaigns for global blockbusters, indie dev masterpieces, gaming brand franchises and everything in between. From Tomb Raider to Call of Duty, Tony Hawk to LEGO Star Wars, his years of experience saw him hold senior PR and communications roles at Eidos, Activision, T2, 505 Games and Kalypso Media at local, European and global levels. In 2020 he founded Mark Allen PR with the vision of supporting publishers and developers of all sizes in getting their stories heard across global media platforms

10:00-11:00 - Slovak Speaker

Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development

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Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development

Sarah Watling (CA)

Sarah comes to the field of 3D character animation and the commercial industries of video game production, digital human creation and animation by way of an unorthodox route film and large scale concert production, executive leadership in festival production and arts administration, and over 15 years of restaurant service and management. As CEO of JALI, Sarah Watling is a formidable and compassionate team leader, an ideas generator, a relationship builder, and the guiding force behind the incredible work being done by her award winning team. Armed with the rare talent for harnessing chaotic genius and identifying solution based products beyond tech innovations, Watling fosters a culture of humanity and cooperative innovation within JALI itself and with it’s industry partners and growing roster of acclaimed customers.

10:00-11:00 - Slovak Speaker

Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development

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Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development

Pif Edwards (CA)

Pif Edwards is co-founder and CTO of facial animation tech start-up JALI Inc, and a Computer Science PhD candidate in the Dynamic Graphics Project at the University of Toronto. He holds an undergraduate degree in Theatre and a Master’s in Information Retrieval in Bioinformatics as well as ten years of experience in graphic design. This diverse academic and professional background contributes to the unique perspectives he continually applies to complex computer engineering problems, and he is continually breaking new ground with his graduate research that will provide a disruptive speech-centric workflow for fully expressive character animation.

10:00-11:00 - Slovak Speaker

Catch them all! Law essentials for the gaming industry.

Register

At any point in your gaming industry journey, you will face a variety of legal issues. Perhaps it is intellectual property considerations when you move from game development, all the way to a large game studio deal. Or maybe raising money when you go from LAN party to The International or League of Legends World Championship. Getting your legalities in order is a requirement to level up. This workshop will equip you with the legal know-how (with examples from the industry) of how to turn your legal nemesis into your friend: learn to save your time, prevent grey hair and a lot of wasted money.

Marek Križka (SK)

Marek is a New York qualified attorney, King's College London alumni and also a Czechoslovak runner-up champion in DrD. While video games open our minds to new worlds, it’s important to know the rules of play, including complex legal issues. Marek, with his level 999 law firm and startup experience, is capable of conquering this area and eager to pass on the experience to you (no gold needed).

10:00-11:00 - Slovak Speaker

Catch them all! Law essentials for the gaming industry.

Register

At any point in your gaming industry journey, you will face a variety of legal issues. Perhaps it is intellectual property considerations when you move from game development, all the way to a large game studio deal. Or maybe raising money when you go from LAN party to The International or League of Legends World Championship. Getting your legalities in order is a requirement to level up. This workshop will equip you with the legal know-how (with examples from the industry) of how to turn your legal nemesis into your friend: learn to save your time, prevent grey hair and a lot of wasted money.

David Clark (GB)

With almost 30 years in the video game industry, David is a respected industry veteran with Board-level, Marketing and Business Development experience. He has enjoyed success working for leading publishers including SEGA UK, SCI Games and Eidos both in the US and the USA, was a founding director of Green Man Gaming and has successfully run his own industry consultancy business for some 15 years. In August 2020, along with Logan Liu he established Arcus Key a marketing & PR agency launching Western games in China. Arcus Key has gone on to successfully represent both small publishers such as Fellow Traveller & Raw Fury and larger publishers such as Gearbox, Nacon and Team17 to mention but a few. David is currently looking to replicate this service for the Indian market.

10:00-11:00 - Slovak Speaker

Game Dev Q&A With Steam’s Business Team

Register

Join members of the Steam Business team from Valve in a casual group Q&A session to help you get the most out of shipping your game on Steam. We’ll be covering questions submitted by developers on topics ranging from how the Steam Store works and how particular Steam features work, to best practices and even technical topics. We ask that you submit questions ahead of time, which helps the Valve team be better prepared to make the most out of the time we have. During the session, you’ll also be able to ask clarifying questions along the way or pose new topics if there is time.

Alden Kroll (USA)

Alden is a product designer at Valve, concentrating on the Steam store, the Steam publishing tools, and developer outreach. Alden has previously worked as a UI designer on games such as Team Fortress 2, Portal, and Left 4 Dead.

10:00-11:00 - Slovak Speaker

Game Dev Q&A With Steam’s Business Team

Register

Join members of the Steam Business team from Valve in a casual group Q&A session to help you get the most out of shipping your game on Steam. We’ll be covering questions submitted by developers on topics ranging from how the Steam Store works and how particular Steam features work, to best practices and even technical topics. We ask that you submit questions ahead of time, which helps the Valve team be better prepared to make the most out of the time we have. During the session, you’ll also be able to ask clarifying questions along the way or pose new topics if there is time.

Kaci works in communications at Valve, with a primary focus on how the company and its teams (including Steam) connect with the community, developers, and press. Before joining Valve, Kaci spent two decades working in radio and television as a reporter/host and writer.

10:00-11:00 - Slovak Speaker

Register

Join members of the Steam Business team from Valve in a casual group Q&A session to help you get the most out of shipping your game on Steam. We’ll be covering questions submitted by developers on topics ranging from how the Steam Store works and how particular Steam features work, to best practices and even technical topics. We ask that you submit questions ahead of time, which helps the Valve team be better prepared to make the most out of the time we have. During the session, you’ll also be able to ask clarifying questions along the way or pose new topics if there is time.

Augusta Butlin (USA)

Augusta works on the Steam team in partner relations and product management. Her focus is on helping partners best utilize Steam, partner outreach and Steam feature creation.

10:00-11:00 - Slovak Speaker

The Sandbox, The Game Maker Fund, The Metaverse, Welcome to the Future

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The Sandbox, The Game Maker Fund, The Metaverse, Welcome to the Future" A lecture that will talk about the essence of The GMF and the importance of DAO's and creativity.

Katleen Evers (USA)

Head of The Game Maker Fund, The Sandbox With near 20 years of experience in the Gaming Industry, Katleen Evers, strongly believes in the importance of human capital, while also maintaining a good balance between business and technology perspective. As Head of The Game Maker Fund, she is handling a portfolio of over 50 projects that are supported by the GMF, managing the entire project lifecycle, from concept to launch, ensuring that all technical aspects are successfully delivered on time and within budget. An Entrepreneurial spirit, specializing in product management and digital transformation, building out cross-functional teams. Passionate believer of The Metaverse and the importance of DAO’s.

10:00-11:00 - English speaker

The WWW of Publishing

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Publishers : the awful truth of what we’re all looking for.

Yves Le Yaouanq (FR)

Chief Content Officer at Focus Entertainment After starting working on MUDs (multi-user dungeons) in the mid 90s, and then switching to MMORPGs early 2000s, Yves spent 11 years at Ubisoft, on strategic roles to help and support the transition towards online & Game as a Service for the group. Early 2021, he joined Focus Home Interactive as Chief Content Officer, in charge of the Publishing, Funding and Acquisition department, and always keeps an open eye for new games and new talents.

13:00 - 14:00

Making of Repeat

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Making of Repeat

Vojtěch Vaněk (CZ)

Vojtěch works in Atelier Duchů that is dedicated to game development, contemporary art and culture (atelierduchu.com).

Implementing Online Multiplayer for Fighting Game Without Rollback

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Implementing Online Multiplayer for Fighting Game Without Rollback

Peter Adamondy (SK)

Peter Adamondy is studio founder, programmer and game designer in Triple Hill Interactive. Studio established in 2015 released multiple titles for android and iOS and since 2019 is working on their first PC/Console game Die by the Blade.

15:40 - 16:10

Development story of Urtuk: The Desolation

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Urtuk: The Desolation is a tactical turn-based RPG from the two-member Studio Mad Sheep, composed of programmer and game designer David Kaleta and art director Lukáš Svrček. In David's lecture, you will learn more about how a small indie studio is getting started and what its creators have to go through from protoyping, through development, to the first release. The talk also includes tips for beginning developers, focusing not only on the development itself but also, for example, the community management of the game, which had thousands of players and an active community a few weeks after the release.

David Kaleta (SK)

David has been working as a programmer for 25 years, and has been working as a programmer and game designer for the last 10 years of his life. Through smaller projects he gained enough experience to start his own dream debut project Urtuk: The Desolation in 2015 under the Mad Sheep Studio banner. The game was a huge success after its release on Steam, and the studio is currently working on its further development and additional DLC content.

14:00 - 15:00

Afterglitch: Finding inspiration outside of space

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Learn about the genesis  of a computer game, which is inspired by utopian science fiction illustrations from the second half of the 20th century and the theme of hyperspace in modern art. The author will share his six-year journey from the original idea to the realization of the upcoming experimental exploratory sci-fi title. 

Vladimír Kudělka (CZ)

Vladimír Kudělka (* 1985) is a Czech artist and creator of computer games. He graduated from the Multimedia Studio at the Faculty of Fine Arts, Brno University of Technology. He is the author of the video game Rememoried (PlayStation 4, Xbox One, PC, Mac, Linux), which received the Czech Game of the Year 2015 award for the Artistic Contribution to Czech Gaming category. He is currently preparing a new title, Afterglitch, and is also creating large-scale interactive installations based on video game themes.

11:10 - 12:10 / November 27

Arcade Watch podcast (Game Days Edition)

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Arcade Watch podcast is a friendly online discussion with Slovak developers

Jozef Vančo

Jozko is a gamer and video game nomad who has worked his way through several game studios and projects, where he has held positions with attractive two-letter acronyms such as QA tester, UX researcher or PR manager. Currently, his roots are embedded in video game marketing during the day, and at night he interviews game developers through the Arcade Watch project.

13:00 - 14:00 / November 27

Quadrax: Beginnings of the Gamedev Industry in Slovakia

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Interview with Marián Ferko, a veteran of the gaming industry in Slovakia

Marián Ferko (SK)

Marián Ferko is one of the co-founders of the oldest video game studio in the Czech Republic and Slovakia called Caudron. Between 1993 and 2021, he worked at Top3Line and Bohemia Interactive, and currently works at Nine Rocks Games. After more than 20 years in the industry, he has nearly 30 titles released such as Quadrax, Spellcross, Chaser, Conan, Cabellas Big Game Hunter or DayZ. He is a co-founder of the Slovak Game Developers Association.

Saturday 27.11 - 10:00-11:00

Gamecast podcast (Game Days Edition)

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Gamecast joins forces with Game Days! We bring interesting stories and interviews from our industry. You can look forward to a cross-section of the Slovak gaming scene and an analysis of the SGDA 2021 brochure. We'll talk about how the game Juro Janosik was created and how the Kosice game studio Vivuga is doing. We'll finish with a discussion about premium games marketing! There's a lot to look forward to, my friends.

Matej Lančarič (SK)

Helping game developers grow their games into game business. 9+ years of experience with 25 million profitable spend

Friday 26.11 / 10:30 - 11:00

MetaHuman Creator and its advanced features for editing facial skin textures

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Luka will showcase a comprehensive workflow for editing facial skin textures of a MetaHuman (how you can add tattoos, edit wrinkles or insert a scar that propagates to all character expressions)

Luka Lakić (SR)

Luka has graduated from the Faculty of Technical Sciences in Novi Sad. Meanwhile, he gained several Autodesk Certificates at the Chiron VFX school. For the last 11 years, he has worked for several VFX companies. Career-wise, Luka started as a modeler and, later on, honed his skills in multiple positions such as Texture Artist, Lighting Artist, Generalist, and tutor on the Organic Modeling course. For the last six years, he has been a Character Artist in 3Lateral, where he works as a Lead Artist in the Textures Department.

Thursday 25.11 / 13:00 - 14:00

Why Games Fail: F2P Game Design & Monetization Learnings

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Throughout my career I have deconstructed dozens of failed as well as dozens of successful F2P mobile games. The findings are something that I am using daily in my professional life to optimize and grow games. This talk summarizes the findings and explains what are the most important aspects of Game and Monetization design in relation to overall game success. Each point I will support with case study / market examples.

Michal Minárik (SK)

Michal has 6 years experience Monetizing Mobile Apps and Games, has worked on projects with more than 300M downloads. Currently working as Head of Monetization & Game Design at SuperScale serving multiple studios around the globe including Electronic Arts (USA), StarStable (SE) and NimbleBit (USA). Head of Monetization & Game Design.

Thursday 25.11 / 10:00 - 11:00

VR as a Pre-production Tool

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New technology, tools and applications are a step forward in the development of graphics as well as games themselves. The creator struggles with the workload while creating. We all know times when we are better at creating than ever. Many times it's about the immersive experience that helps us persist in our ideas and then bring them to life. Virtual reality creates a fictional but real space where we don't create space by transmitting movements through a 2D screen, but create 3D space directly in the simulation, with VR immersively keeping us in the idea. The result is a much more efficient creation process. This workshop is a demonstration of workflow and efficiency in conceptual environment creation for a game in Adobe Medium.

Martin Engler (SK)

New technology, tools and applications are a step forward in the development of graphics as well as games themselves. The creator struggles with the workload while creating. We all know times when we are better at creating than ever. Many times it's about the immersive experience that helps us persist in our ideas and then bring them to life. Virtual reality creates a fictional but real space where we don't create space by transmitting movements through a 2D screen, but create 3D space directly in the simulation, with VR immersively keeping us in the idea. The result is a much more efficient creation process. This workshop is a demonstration of workflow and efficiency in conceptual environment creation for a game in Adobe Medium.

Thursday 25.11 / 11:00 - 12:00

Using Reference Point, Relatability and Symbols in Creative Process

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TBA

Peter Ondo (SK)

2D artist - Pixel Federation, Founder of ARTOVISKO o.z. Studied at the School of Art Industry in Košice under the guidance of Zsolt Lukács. Worked in game studios like Inlogic Software, Eastworks, Functu... and also as a freelancer. He participated in the preparation of the Digital Painting - Concept Art course at ŠUPKA. He is currently working for Pixel Federation as a 2D artist / occasionally as a Concept Artist. He founded and manages the civic association ARTOVISKO. He is primarily dedicated to 2D concept art and the education and development of the Slovak art community.

Friday 26.11 / 9:00 - 10:00

What skill is needed to create games, where to get it and where to find a team?

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What skill is needed to create games, where to get it, and where to find a team? Do you want to know what is needed to be able to create your own games? Do you need to know how to code? Or create graphics? How do you learn those skills at all? And what to do if you don't want to work on games alone? If you are interested in answering one or more of the questions above, then sign up and learn all the answers and maybe even something more. 

Ján Kožlej (SK)

CEO of Hemisphere, an educational organization dedicated to providing comprehensive video game development education to children from age 7 to young professionals up to 28 through GameCraft, GameCamp, LevelUp, TechArt Camp, and Summer Game Dev. He also does education in the non-commercial sphere at universities such as UCM, VŠMU and TRUNI with a focus on Unity and gamification.

Friday 26.11 / 13:10 - 14:10

CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia

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CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia. Discussion is moderated by Filip Fischer (CEO, Charged Monkey).
Šimon Šicko (Former CEO, R&D at Pixel Federation)
Ivan Krechňák (CEO at PowerPlay Studio)
Peter Nagy (CEO at Games Farm)

Ivan Krechňák (SK)

Originally a doctor of medicine, Ivan has been in the game business since 2003. Together with his two partners, he founded PowerPlay Studio in 2007, which focuses on the creation of online sports games. PowerPlay Studio has released 15 games to date, played by over 12 million players worldwide. Among the most well-known titles are Biathlon Mania and Ski Jump Mania 3. An international team of over 50 people is involved in the development of the games. Among other things, the entire PowerPlay Studio is actively involved in the promotion of sport and strives to support promising sporting talent. In 2014, the company was awarded the title of the fastest growing technology company in Slovakia - Deloitte Technology Fast 50. Its practical insight into the development of generational changes on the future of sports is not to be missed!

Friday 26.11 / 10:00-11:00

Art in Games

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In the beginning, Gabriel will discuss in general what positions are in a game company that has something to do with art such as modelers, texture artists, story, FX, concept, and others. He will then describe the pipeline of what comes first and how it progresses to the finished product, and then more specifically describe concept art as a separate component, considering illustration vs concept, the design process, inspiration, and art in games itself.

Gabriel Nagypal (SK)

Gabriel Nagypal is a professional concept artist and illustrator currently working as a freelance artist for various game companies around the globe.

Friday 26.11 / 12:40 - 13:00

Gamechangers: Slovak Patreon for game developers?

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Grigor will introduce you to GameChanger.sk  - a specialized online platform for the Slovak gaming industry, which will enable the gaming community and the general public to become patrons of emerging game studios and game titles and support them with regular financial support at the beginning of their business through a mobile application.

Grigor Ayrumyan (SK)

Grigor is a multipreneur and technologist focused on digital innovations. Nowadays he's a CEO of WEZEO.COM, a hybrid software studio specializing on the development of digital products and innovation in 3 main areas (FinTech, TravelTech, EduTech) from the very beginning.

Friday 26.11 / 11:00 - 12:00

Programming a Game Live

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When I was a little kid, I wanted to be a computer game programmer. So I developed a lot of game titles at the time, mainly for the Didaktik M microcomputer (a homebrew clone of the ZX Spectrum). But I finished them successfully... little... I mean, none that could be called an A-grade title. Or a B title. Um... A C would have been enough, but that didn't work out either. In the meantime, however, I've become a lecturer and teacher, and computer game design has become a motivating element of many of my training sessions. Also in this post I will show you how in a relatively short time we will be able to program the game mechanics of Flappy Bird. Specifically, in Python and the Pygame Zero library. So if you're speculating that you'd like to give computer game programming a try, or as a teacher you're wondering how to spice up boring computer science classes, come take a look. And since elementary school kids can do it, I'm sure you can too.

Mirek Binas (SK)

An unsuccessful game developer who isn't known for hits like Croco or Turtles. Member of the duo JoMi, which operated mainly over summer vacations in the 90s, when they ripped off and rehashed existing successful game hits. Former organizer of summer kids camps where he designed games that could be played for real. But since he didn't succeed in the game industry, he at least teaches about making and designing computer games and tries to motivate young people to take it further than he did. Currently, especially at the Technical University in Košice, at Namakané webinars, but also at various conferences and events.

Friday 26.11 / 12:00 - 12:40

Is it possible to make a living from gaming?

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- How young people understand games
- How a game can change a person's life
- What jobs does gaming offer?
- When do we consider gaming an addiction and when do we consider it a job?
- Esports as sports?
- What about sponsors and partners in esports?
- Why is it all about the players and the community?

Samuel Parlagi (SK)

Samuel Parlagi is 23 year old student, marketer and esport fan. He's working in the field of electronic sports and technological innovation for several years. The goal of his company 21Games is to unite players and build sustainable esport community in Slovakia. Samuel Parlagi - CEO of 21Games for the development of gaming and IT innovation in Eastern Slovakia. 23 year old student, athlete, marketer and esports fan. He has been working on the topic of eSports, technological innovation and education in this field for several years. The goal of 21Games is to bring together and build a community of gamers and bring this important field to Slovakia and make it more attractive for the younger generation, companies and organizations. This also includes education about the area of this segment and general awareness, which is something that the entire 21Games team is working on. We consider Gamefair Košice 2021 to be the most important event for the public, which started this trend also in Košice.

Friday 26.11 / 13:10 - 14:10

CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia

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CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia. Discussion is moderated by Filip Fischer (CEO, Charged Monkey).
Šimon Šicko (Former CEO, R&D at Pixel Federation)
Ivan Krechňák (CEO at PowerPlay Studio)
Peter Nagy (CEO at Games Farm)

Šimon Šicko (SK)

Simon Sicko is the co-founder and former CEO of the Slovak company Pixel Federation - an independent game developer and publishing company where he leads the R&D department. Currently Pixel Federation is an online browser, social and mobile games-oriented company. With more than 200 employees it belongs to one of the largest Game Studios in Central Europe. Simon has received several awards for his work in the field: Manager of the year 2016, Tech Entrepreneur of the year 2014. He was a nominee for the following awards: IT person of the year 2016, Crystal Wing 2017 for Economy, and Entrepreneur of the year 2018.

Friday 26.11 / 13:10 - 14:10

CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia

Join now

CEOs of biggest Slovak game companies discussing the future of gamedev in Slovakia. Discussion is moderated by Filip Fischer (CEO, Charged Monkey).
Šimon Šicko (Former CEO, R&D at Pixel Federation)
Ivan Krechňák (CEO at PowerPlay Studio)
Peter Nagy (CEO at Games Farm)

Filip Fischer (SK)

Filip is an entrepreneur and mentor focused on the games industry. In 2007 he co-founded PIXELFEDERATION and build it into one of the top social games companies in EMEA. First, he lead the company in the role of CEO, later COO in charge of processes and change management growing the company to 100+ employees. Since 2014 he is a member of supervisory board at PIXEL. In 2012 he founded Game Dev Hub: Meet | Connect | Share, an independent game-developer platform supporting game developers and creating a lively game dev environment in Slovakia and expanding to CEE (formerly know as GameSPOT SK). In 2014, he became co-founder at Fun 2 Robots, an international game dev crew on the mission to bring console gaming experience to mobile devices. In 2014, he was fortunate to spend 7 exciting months at Geewa, in Prague, Czech Republic, where he was helping to reshape the company's vision and especially establishing processes and preparing the company for future growth in the position of COO and member of the board. In 2015, he co-founded Charged Monkey, game dev studio formed out of veterans and laser-focused on mobile midcore games. As an SME in social gaming, he held presentations and lectures at various events & conferences. He is mentoring game-dev startups as well as other growing companies. Filip is a networker and game-dev enthusiast looking for new business opportunities as well as connecting both the right people and companies. So if you need some help with an exciting game startup, give it a try, get in touch with him and come to this event to hear him speak! 

Friday 26.11 / 15:50 - 17:00

Business panel: Trends in gaming and games financing

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Blockchain, NFTs, cloud gaming, metaverse... Are you interested in where the gaming is heading and what are the key trends shaping the industry? Would you like to know how publishers and experts from Team17 Digital, NACON, Superscale, Games Farm, Game seer ventures think about tackling the upcoming challenges? Yes? Then don't forget to tune in and set up reminder now!

Jakub Trančík (SK)

Jakub is currently leading Data Science, Data Engineering, and Game Design teams at SuperScale, focusing on business intelligence and monetization of top-grossing mobile games. He has a strong focus on new technologies, especially blockchain and NFT-related, working with top 10 Blockchain companies and early-stage NFT startups alike.