As an art student Vladmír was also freelancing mostly in graphic design field but occasionally did some illustration. You may know his work from Cyberpunk since for a year he worked for CD PROJEKT RED as an UI Artist. Currently, he is freelancing in 2D art, Graphic Design and Illustration dedicating personal projects mostly to digital art.
Marie Mejerwall is a long-time game design and esports veteran. She has led creative teams at more than six game studios around the world and has worked on several famous award-winning franchises, such as Dead Rising, Deus Ex, RollerCoaster Tycoon and the Batman Arkham series. She’s also been active in esports since 2001 and has fielded several different roles such as Head Admin, Producer, Coach, Caster, Analyst and Tournament Organizer.
She is now a consultant and shares her expertise in different ways to game studios, publishers, investors and schools. Check the Services page for more details on how she can help level up your game and put your project, team or students on the path of success. You can also check out the other pages to learn more about her.
Contact her through emailing email@example.com
Game industry veteran with almost 20 years of experience
20+ released crossplatform titles as Creative Director and Head of Development
Co-founder, CEO and Creative Director of Games Farm, operating since 2001. Games developed with Games Farm were awarded with multiple awards
Founder, CEO and Creative Director of Grindstone (2015+)
Founding member of Slovak Game Developers Association
Founder of Game Dev Kosice platform
Organizer of annual Game Days Kosice conference (2018+)
Speaker, Consultant, Entrepreneur
Mike is a concept artist and illustrator based in Valencia, Spain. On top of his freelance work for clients like Wizards of the Coast he has been teaching digital art classes at numerous schools for the past 7 years. He is very passionate about improving his skills and enjoys sharing his journey and learning from other artists. Currently works at Envar Studio collaborating on projects such as Valorant or League of Legends.
Gabriel is a talented concept artist who worked for One Pixel Brush, Games Farm, West studio etc. Currently he is working for Riot on their next not announced AAA project with many more projects on the way. His main focus is on environments, vehicles and guns.
After experince in movie and game indrustry, Jakub Javora connected with scientific leaders to explore boundaries of existing conventions.
He is using his matte painting and illustration/concept art know-how to develop new and unique ways how to bring motion dimension into “static image” world.
Jad is a concept artist and art director who participated in the making of numerous AAA games, most notably Naughty Dog’s The Last of Us: Part II and Uncharted: Lost Legacy.Along the years, he has worked on a variety of projects ranging all the way from stylized animation to more realistic feature films, such as DC comics’ Black Adam. He is an Art director and Co-founder of Chromatic studio that focuses on AAA titles.
Tomas is an art teacher and a freelance illustrator/concept artist based in Prague, Czech Republic. He started his professional career in digital painting 8 years ago in Warhorse Studios, working on Kingdom Come:Deliverance – a realistic medieval RPG. This experience has greatly influenced his artistic development and gave him courage to start a freelance career. Since then he has worked for Games Workshop, Wizards of the Coast, CD Project Red, and many more companies.
Developer, teacher, musician and writer. CBE Software’s last game Someday You’ll Return was a success that you should definitely play. Jan teaches Composition and Interactive music at Janáčkova Akademie Múzických Umění.
Miro Straka was born in Trnava, graduated in architecture at the Academy of Fine Arts and Architecture and the University of Applied Arts in Vienna.
His game work is dedicated to transformations of the space around the player. After his studies, he released the mobile games Euclidean Lands and Euclidean Skies, which sold several hundred thousand units, and worked as Technical Director for the development of VR training applications for the automotive industry at innovation.rocks in Vienna.
After returning to Slovakia, he founded Straka.studio, and started working on the development of Loot River for PC and Xbox. Loot River went through a successful marketing cycle, and won a Game Pass contract with Microsoft.
Michal studied at Academy of Fine Arts in Bratislava, Slovakia. Soon after he started freelancing for various companies such as Blizzard Entertainment. Later he worked for Sixmorevodka as a senior artist where he created illustrations and concepts for Legends of Runethera. Michal is currently freelancing for Riot games directly.
In his professional career spanning over twenty years, he’s tried it all – working in tiny, highly technical, behind-the-scenes teams for brands like Bang&Olufsen, Apple or Autodesk; winning Startup Awards and trying to ‘make the world a better place’ in Silicon Valley; solely
programming an app for Dominos Pizza and last but not least, always being passionate about computer graphics and low-level programming. He was one of the founding members of the Kosice branch at BISim, a company which uses the latest technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications. To this day, Miro loves coding in assembler for 8/16-bit Atari computers in his spare
Will Gist is a Berlin-based concept artist and illustrator who has worked on games such as League of Legends, Legends of Runeterra, Degenesis and has worked for companies such as SIXMOREVODKA – Riot Games, Microsoft, and more. He has mentored artists in several digital painting classes and is currently an Art Director for Envar studio.
If Last of Us Part 2 rings a bell then you have what to look for since Balasz worked on it as a Freelance Concept Designer. Furthermore he did some work for Blizzard, WB Games Montreal and last but not least Parallax Studios.
Rohit is a talented 3D character artist with over 15 years of experience.
If you know the name Tommy Angelo from legendary Mafia games, Rohit was responsible for modeling this iconic character with his team in the latest Mafia Definitive Edition as a Lead Character Artist.
Currently, he is working as a Principal character artist at Hangar 13.
He also worked on Red Dead Redemption 2 for Rockstar Games and was involved with other projects like Aliens Fireteam Elite, Exoprimal (Capcom), and The Towers.
His inspiration comes from the gaming industry and he is looking to incorporate gaming mechanics in the new era of financial services on blockchain technology. CEO of Qorpo and BlackSwan Dao.
Since early 2000 Štefan has been a CEO of todays Cypronia, a slovak indie video game developer from Michalovce. Cypronia gained popularity when they released Cube Life: Island Survival a sandbox video game for the Wii U.
My name is Daniel Dička. I have been playing video games since I can remember. I have a slight technical background, as well as a background in humanities. My game developer career started in Bohemia Interactive working on DayZ. Currently I am a proud member of Nine Rocks games and we are making the #1 hunting game on the market. Throughout my career I have been working in companies like Lionbridge, Bohemia Interactive and Nine Rocks Games as a Creative Director, Lead Game Designer, Gameplay Scripter or Localisation Engineer.