Stay tuned for 2024
For additional information, let us stay in touch
We are getting ready for the next year
Registration is required to attend workshops.
Red Stage
Seminar Room
11:00
12:00
13:15
14:30
15:45
17:00
18:00
19:30
Figure Drawing
Having Fun with the Shapes of the Face
Remi Jacquot, Sixmorevodka
How to pose characters with design
Gerald Parel, Riot Games
Pencil Rendering in Photoshop
Jens Claessens
Portfolio review
Monika Palosz
VIP Dinner
Bakoš Bistro, Južná trieda 48
Afterparty – New Chicago
Mlynská 27, Košice
Sensor-based Full Body Motion Capture Workshop with Movella, Manus, and Facegood
Hasret Cem BİÇER & Alper GÖKHAN, Sense4Motion
Legal implications of AI tools usage for Game Developers (ENG)
Lukáš Mrázik, Kinstellar
How to Market our PC and Console Premium Games (ENG)
Petr Poláček, Marketing Manager, Nine Rocks Games
How to Market our PC and Console Premium Games (ENG)
Petr Poláček, Marketing Manager, Nine Rocks Games
Applying for Creative Europe Grants for Digital Games (ENG)
Aleksandar Gavrilović, Gamechuck, Creative Europe
Zásady správneho vyúčtovania herných projektov v FPU + zmeny pre 2024 (SVK)
Veronika Fifíková, Fond na podporu umenia (Slovak Arts Council)
VIP Dinner
Bakoš Bistro, Južná trieda 48
Afterparty – New Chicago
Mlynská 27, Košice
Red Stage
Blue Stage
9:50
10:00
*11:00
Open legal consultation hours - Kinstellar
*11:50
Open legal consultation hours - Kinstellar
*12:40
Open legal consultation hours - Kinstellar
14:30
15:30
16:20
17:20
19:00
.
Artist with no portfolio
TBD
Monika Palosz
Design Language
A quick and interesting talk not only about his career, also about how he tries to find insipiration and adapt it later into design language for film and Games or personal work.
Pablo Dominquez
Mattepainting
Join our two speakers as they unravel the intricacies of their workflow and pipeline. Listen to their shared tales from the trenches, both as freelancers and in-house employees, offering a dual perspective on the life of creatives in the industry.
Oto Kandera, Ľuboš Suržin
Character Design Demo
Witness Jens Claessens in action as he provides an engaging live demo, showcasing his techniques for rendering a character in Photoshop with finesse and flair.
Jens Claessens
Painting with Narratives
Watch as Dan Peacock brings art to life, skillfully crafting his piece on canvas while potentially sharing insights and narratives throughout the process.
Daniel Peacock
The Process of Creating an Illustration
From initial concepts to the final brushstroke, journey through the comprehensive process of crafting an illustration. Delve into each phase of the creative journey, understanding its significance in addressing and resolving storytelling challenges.
Quentin de Warren, Amplitude Studios
Designing Robots in Blender
Watch Andrei Kurylovich in action as he presents a live demonstration, highlighting his adept design process for hard surface modeling in 3D.
Andrei Kurylovich, Karakter
PANEL - Students in industry
TBD
Afterparty
Kasárne, Kulturpark
Conference Opening
The Creation of Earth
Exploring the process of crafting a realistic representation of our entire globe within a video game environment.
Look from a visual and visually technical perspective on challenges of recreating the complexities of our world, spanning vast global factors such as geography, terrain, ecosystems, and weather, down to the individual details like trees and buildings.
Leveraging procedural approach and harmonising it with traditional artistry to achieve large scale environments.
Svatoš Hynek, Bohemia Interactive Simulations
Bakery - how to cook two games in one stove
Ever wondered how game dev production evolves from producing simple, relatively small games to multiple AAA products? How does development differ in big non-game dev tech companies from a software developer's perspective? How did Techland utilize CI/CD and tools that allowed this company to work on multiple AAA games using the same technology? During this talk, the evolution of game cooking from project to project will be explored, demonstrating how the stove was crafted to comfortably accommodate two games.
Wiktor Mazur, Techland
Nintendo Switch: An Introduction for Developers & Publishers
Interested in self-publishing on Nintendo Switch and to get support in the process? It’s very straightforward – find out where to start and get the right contacts.
Mao Sugiyama, Nintendo
Gamers FTW: videogames progress science
EVE Online's Project Discovery and Borderlands Science in Borderlands 3 are two of our flagship projects: mini-games inside major video games where players have the opportunity to solve puzzles that contribute to understanding real life scientific problems. Come to see how several millions of players have already contributed to research while playing, and how as a game developer you can also contribute to the greater good creating unique experiences that benefit both researchers, and both gamer communities and game developers.
Attila Szantner, CEO in MMOS
The creative process
This talk explores what ideas are, where do they come from and what is originality. It also aims to help audiences of all creative walks in the games industry to come up with more ideas and an insight into the creative process and inspiration.
Fawzi Mesmar, Ubisoft
Lessons from the Trenches: Our First Game
They'll unveil the invaluable lessons learned from the successful launch of their debut title. Delve into their approach to processes, priorities, tool utilization, and communication, all while keeping sight of crucial goals. Learn how they navigated challenges, maintaining equilibrium and evolving as both adept developers and a harmonious studio.
Krystof Klestil, Mad Cookies Studio
Design with Localization in Mind: How to Not Let Translators Ruin Your Game
Way of the Hunter is available in 16 languages. Building an efficient localization pipeline has been no easy fit for Nine Rocks Games' relatively small design/writing team, and this journey is far from over. Learn how to build design vocabularies, set up automatic formatting/consistency checks and look for localization red flags early in the project.
Anton Mukhataev, Nine Rocks Games
PANEL - Slovak Talents Abroad
Experienced Slovakian game developers will meet to discuss work conditions in Slovakia and abroad, exploring local strengths, challenges, and strategies for enhancing the game development environment to retain talent.
Gabriel Nagypal, Pavol Buday, Daniel Ryšan
Afterparty
Kasárne, Kulturpark
Red Stage
Blue Stage
10:00
11:00
11:50
12:40
14:30
15:30
16:20
17:20
20:00
Principles for improving Art and Design
Kevin Goeke will shed light on the universal principles and tactics he employs daily to enhance his art and design. Through this talk, he aims to equip attendees with actionable tools to elevate their own projects to the next level.
Kevin Zamir Goeke, Envar
Stay Creative and Smart
Bruce Yu will take you through the pivotal moments of his journey as a budding concept artist, spotlighting his distinctive design philosophies and the strategies that propelled his rapid growth in the field.
Bruce Yu
Let's be romantic - Art will prevail
Ran Manolov will delve into his unique artistic approach, bridging his traditional background with modern digital techniques. He'll explore the realm of gestural figurative sculpture and will be open to addressing any curiosities the audience may have about his craft.
Ran Manolov
From home doodling to Major league
Soft skills, hard skills, what a solo artist goals are vs working on productions as part of a team for companies.
Gerald Parel, Riot Games
From Sketch to Final
Lorenzo Lanfranconi, a distinguished environment artist for the renowned game "League of Legends", masterfully crafts immersive worlds that captivate players globally. His expertise in bringing fantastical landscapes to life has made a significant mark on the gaming industry. Join him as he delves into the intricacies of his artistry.
Lorenzo Lanfranconi
Unlocking your blueprint
Steven Cormann offers a captivating glimpse into his versatile journey—beginning in the realm of music and gracefully transitioning to digital art. He'll share insights from his notable contributions to "Rings Of Power" and delve deeper into his workflow. Learn from his unique experience of balancing roles in both VFX and design.
Steven Cormann
Art Panel
TBD
Gerald Parel, Monika Palosz, Michal Ivan
Dev Contest Ceremony & Raffle
Irish Pub Afterparty
Hlavná 92, Košice
A few words about leadership in code teams
Being a leader is hard. If anyone tells you differently that person lies to you. In this lecture, Grzegorz will talk about leading a team in general and then go to the specifics of the programming department - what he's seen, what he's tried, which techniques work and which did not and why. He'll try to present a few ready-to-go solutions on how to improve the workflow and communication in your team.
Grzegorz Wątroba, PixelAnt Games
Cardboard Dystopia: Behind the curtains of Phonopolis
Why resort to cutting-edge technology when you can build your game world from good old-fashioned cardboard? Join Oto Dostál and Lukáš Kunce from Amanita Design for an exclusive glimpse behind the corrugated curtains of Phonopolis, a carefully crafted city under the shadow of totalitarian rule. They will delve into the inspirations and influences that shaped the game and try to explain their dedication to the age-old art of hand-crafting assets.
Lukáš Kunce & Oto Dostál, Amanita Design
How to Avoid Lawyers: Gaming Industry Edition
Intellectual property, agreements, and more – the legal intricacies for the gaming industry are vast and varied. Your guide to game creation without the legal grief awaits. Let's make games, not legal battles!
Marek Brada, Sparring
The noble art of Voice Acting: Embracing the chaos for blooper's sake
Sensible Shouting, Serbia's premier game-focused voice acting studio, invites you into the collaboration realm of voice actors. In this candid presentation, dive into the highs, lows, and amusing hiccups of character development, communication misfires, daily hurdles, bloopers, and budget challenges. In essence, a deep dive into the shared journey of voice actors and game developers.
Aleksej Krpan & Slaviša Repac, Sensible Shouting
Selling the game on your own
Duke Vu presents an insightful "how-to" session, highlighting both the benefits and pitfalls in the industry. As numerous PC-targeting companies, including Techland and Astragon, are adopting these practices, this knowledge could prove invaluable for developers.
Duke Vu, Fungies
From Zero to Hero: Jumping into Game Development with Almost No Experience
Join Miriam for a modest yet (hopefully) inspiring talk about her journey from being a student with minimal experience to a community manager of one of the 2023's best Slovak games - Way of the Hunter. It wasn't just luck, it was a sprinkle of persistence, diligence, and confidence. She'll share how these qualities played a part in my journey, highlighting that while experience is valuable, it's not the only ingredient for success.
Miriam Kubovová, Nine Rocks Games
C-Infinity: New solutions for enjoyable gaming in VR
TBD
Dr. Slobodan Paessler, NeuroSync Laboratories
Dev Contest Ceremony & Raffle
Irish Pub Afterparty
Hlavná 92, Košice
Registration is required to
attend workshops.
Red Stage
Seminar Room
11:00
Sensor-based Full Body Motion Capture
Hasret Cem BİÇER & Alper GÖKHAN
12:00
Figure Drawing
Legal implications of AI tools usage for Game Developers (ENG)
Lukáš Mrázik
13:15
Having Fun with the Shapes of the Face
Rémi Jacquot
How to Market our PC and Console Premium Games (ENG)
Petr Poláček
14:30
How to pose characters with design
Gerald Parel
How to Market our PC and Console Premium Games (ENG)
Petr Poláček
15:45
Pencil Rendering in Photoshop
Jens Claessens
Applying for Creative Europe Grants for Digital Games (ENG)
Aleksandar Gavrilović
17:00
Portfolio review
Monika Palosz
Zásady správneho vyúčtovania herných projektov v FPU + zmeny pre 2024 (SVK)
Veronika Fifíková
18:00
VIP Dinner
Bakoš Bistro, Južná trieda 48
19:30
Afterparty – New Chicago
Mlynská 27, Košice
Red Stage
Blue Stage
9:50
Conference Opening
10:00
Artist with no portfolio
Monika Palosz
The Creation of Earth
Svatoš Hynek
10:40
*11:00
Design Language
Pablo Dominquez
Bakery – how to cook two games in one stove
Wiktor Mazur
*11:50
Mattepainting
Oto Kandera, Ľuboš Suržin
Nintendo Switch: An Introduction for Developers & Publishers
Mao Sugiyama
*12:40
Character Design Demo
Jens Claessens
Gamers FTW: videogames progress science
Attila Szantner
13:20
14:30
Painting with Narratives
Dan Peacock
The creative process
Fawzi Mesmar
15:10
15:30
The Process of Creating an Illustration
Quentin de Warren
Lessons from the Trenches: Our First Game
Krystof Klestil
16:20
Designing Robots in Blender
Andrei Kurylovich
Design with Localization in Mind: How to Not Let Translators Ruin Your Game
Anton Mukhataev
17:00
17:20
PANEL – Students in industry
PANEL – Slovak Talents Abroad
Gabriel Nagypal, Pavol Buday, Daniel Ryšan
19:00
Afterparty
Kasárne, Kulturpark
Red Stage
Blue Stage
10:00
Principles for improving Art and Design
Kevin Zamir Goeke
Leadership in code teams
Grzegorz Wątroba
10:40
11:00
Stay Creative and Smart
Bruce Yu
Cardboard Dystopia: Behind the curtains of Phonopolis
Lukáš Kunce & Oto Dostál
11:50
Let’s be romantic – Art will prevail
Ran Manolov
How to Avoid Lawyers: Gaming Industry Edition
Marek Brada
12:40
From home doodling to Major league
Gerald Parel
The noble art of Voice Acting: Embracing the chaos for blooper’s sake
Aleksej Krpan & Slaviša Repac
13:20
14:30
From Sketch to Final
Lorenzo Lanfranconi
Selling the game on your own
Duke Vu
15:10
15:30
Unlocking your blueprint
Steven Cormann
From Zero to Hero: Jumping into Game Development with Almost No Experience
Miriam Kubovová
16:20
Art Panel
Gerald Parel, Monika Palosz, Michal Ivan
C-Infinity: New solutions for enjoyable gaming in VR
Dr. Slobodan Paessler
17:00
17:20
Dev Contest Ceremony & Raffle
Dev Contest Ceremony & Raffle
20:00
Irish Pub Afterparty
Hlavná 92, Košice