You will have a unique opportunity to meet Veronika Fifíková and Robert Špoták from FPU (Fond na podporu umenia / Art Support Fund).
Art Support fund is a public institution that provides support for artistic activities, culture and the creative industries. FPu. 284/2014 Coll. was established on the basis of Act No. 284/2014 Coll. and replaces a substantial part of the subsidy system of the Ministry of Culture. FPu. is independent from the central government bodies, and its main mission is to support “live” art and culture. In particular, the Fund provides funding for the creation, dissemination and presentation of works of art, support for international cooperation, educational programmes in the field of art, culture and the creative industries, scholarships for individuals who contribute creatively or research to the development of art and culture.
And as we all know – there is a stunning piece of art in every game.
Monika is a freelance concept-artist and illustrator based in Berlin, Germany. She worked at and cooperated with a lot of big names in the industry. Platige Image, Sixmorevodka, Riot Games, Wizard of the Coast and Counterplay Games. Currently she works as a freelance concept-artist and illustrator.
Join us at our conference to hear from an exceptional male speaker, a young concept artist who has made remarkable strides in his career. He will take you on a captivating journey, sharing his unique design thoughts and revealing the secrets behind his rapid growth in the industry. From his early beginnings to his current position as a rising star, he has honed his artistic skills and developed a distinct artistic voice. Through a blend of traditional techniques and innovative digital tools, he has created captivating visual narratives that have left a lasting impact. Don’t miss the opportunity to learn from his experiences, as he shares valuable insights, practical tips, and the importance of community and collaboration in the world of concept art. Join us at our conference and be inspired by his artistic journey.
Quentin is a freelance concept-artist and illustrator based in Annecy, France. In 2014 he worked as a concept artist for Cyanide studio. He started freelancing in 2015. Since then, he worked for clients like VOLTA, West Studios and Seismic Games. Currently he works as an illustrator for Amplitude Studios.
Introducing Steven Cormann, a talented artist whose journey encompasses music and digital art. Starting out in the world of music, Steven later ventured into the realm of digital art, honing his skills in both VFX and design. His exceptional contributions to projects like Rings of Power highlight his creative prowess and versatile abilities.
Meet Lorenzo Lanfranconi, a visionary artist who brings a unique perspective to the world of creativity. With a passion for exploring the boundaries of traditional and digital art, Lorenzo’s work transcends conventional artistic mediums. His captivating creations are a fusion of vibrant colors, intricate details, and thought-provoking concepts that leave a lasting impact on viewers.
Rémi is an illustrator and concept artist from France who participated in the making of numerous illustrations, most notably for “SIXMOREVODKA” studio and “Magic: The Gathering” card game. Over the years, he has worked on a variety of projects ranging all the way from stylized illustrations to tabletop game covers such as “TORG Eternity”. He is currently working as a freelance illustrator for “SIXMOREVODKA
If you’ve ever felt like you miss pixelart and cool looking arcade games … Aleksandar Gavrilović from Gamechuck is here for you! Not only do they make innovative games but also focus on fostering a healthy gamedev culture — both inside and outside their offices.
Meet Krystof, co-founder of Mad Cookies Studio. With their very unique artstyle they’ve created awesome looking games on PC and Android. Just to mention a few: Blind Faith, Cargo Ship Stacking, Blocky Dodge and their most recent release Cardbob available on Steam.
Have you heard about Gamedev 2.0? No? Then you should meet Grzegorz Wątroba from PixelAnt Games. It’s their formula for alternative gamedev: extensive technical experience in gaming + software delivery expertise.
PixelAnt Games was born to change the way gamedev in Poland works. It’s time for a kinder, smarter way of making games. And right now, they are based in Wrocław, Poland, and in Prague, Czech Republic.
Marek Brada is a lawyer at Sparring. Sparring is a new breed of law firm that’s designed with founders at heart. Technology centric, innovation first and transparent, our team have the experience of supporting 100+ innovative companies in their growth in CEE, the US and beyond.
Sensible Shouting, the only Serbian voice acting studio specialized for video games and indiedev education, takes you on a journey into the world of collaborating with voice actors! During this informative (and semi-impromptu) presentation, we’ll uncover the quirks, mishaps, and triumphs that come with bringing game characters to life: From initial character defining, fine tuning, and not-always-fluent communication with voice actors, to “amusing” daily struggles, bloopers, and, of course… budgeting issues. Shortly put, we will explore the ironies and challenges that voice actors and game developers face together.
Join Kevin as he unveils universal principles and invaluable tricks for elevating art and design in game development. With his extensive industry experience, Kevin provides practical tools to push your projects further. Don’t miss this opportunity to gain valuable insights and propel your creativity to new heights at the conference.
Discover the captivating blend of traditional and digital art with Ran. Explore his unique approach to gestural figurative sculpture and gain insights into his artistic journey. Join us at the conference to expand your horizons and engage with Ran’s inspiring presentation.
Join us as Fawzi takes us on an exploration of ideas, their origins, and the concept of originality. In this enlightening talk, Fawzi provides valuable insights into the creative process and inspiration, catering to individuals from all creative backgrounds in the games industry. Get ready to unleash your creativity, generate more ideas, and gain a deeper understanding of the creative journey at the conference.
Jens Claessens has built a stellar career as a versatile and skilled artist, while working with some of the most renowned studios in the industry such as Quantic Dream, Axis, Massive Black, and Gearbox.
He has honed his skills across multiple projects, showcasing his ability to adapt and excel in any creative environment. His impressive body of work encompasses diverse styles and genres, capturing the hearts and minds of audiences around the globe.
As an educator, Jens Claessens inspires the next generation of artists, sharing his wealth of knowledge and passion for the craft. His dedication to nurturing new talent is evident in the lasting impact he leaves on his students.
Gerald started his career as a comic book artist in France, moved to US publishers, then moved to Berlin to embrace a senior concept/lead artist job. As of now he is a Principal Visual Story Development Artist at Riot Games.
Pablo is an artist with experience in film, TV and videogames such as Jurassic World 3, Amazon’s Lord of the Rings , WandaVision, StarWars Episode IX, Avengers Endgame, The Eternals, Aladdin 2019, Captain Marvel, Game of Thrones, Morbius and more.
He also worked inhouse and freelance jobs for companies such as Industrial Light and Magic, Lucasfilm, Ubisoft, Mpc, Marvel Studios, Wushu Studios, Duncan Studio, ElRanchitoVFX, Unite Image, Dreamworks TV.
You can even find him as an instructor on the website learnsquared.com
Oto is a freelance concept artist-illustrator and mattepainter. He has worked for Universal Production Partners as matte-painter and concept artist. At that time he has participated on projects: Gemini-man, Terminator Dark Fate, Outlander (Season 4), Cosmos: A Spacetime Oddysey (Season 2) and many more.
Since 2021 he joined forces on big projects like “THE TOMMOROW WAR” and “HALO” as a freelancer.
Meet Dan, a digital painter that worked on Dead Island Definitive Edition and Mortal Kombat 11.
Meet Andrei a Senior Designer at Karakter. It is an award-winning studio and agency, designing virtual worlds for entertainment productions. Since 2008, KARAKTER has been contributing high-end designs to internationally acclaimed franchises.
You can find their work in God of War Ragnarök, Horizon Forbidden West, Call of Duty®: Black Ops 4 and others…
Duke Vu is the CEO of Fungies. They are on a mission to provide freedom of choice for game publishers and developers.
Building a complete platform for self-publishing and distribution. Be in control of your player’s data and sell directly to them, without marketplace fees!
You should definitely be on a lookout for his presentation as he will be “Breaking through distribution” and you will learn how to sell your game on your own!
Wiktor Mazur from Techland will walk you through how game dev production evolves from being able to produce simple, relatively small games to multiple AAA products.
How does development in gaming differ from software development in large non-gaming tech companies?
How did Techland use CI/CD and tools that allowed them to work on multiple AAA games using the same technology? During his talk he is going to show you how game cooking evolves from project to project and how they managed to build the stove so that it can fit two games at ease.
You can look forward to Daniel Ryšan from SuperScale a specialist tech company that exists to drive success for mobile games. They work with game companies of all sizes, from indies to AAAs, who want the highest possible returns from their titles, while keeping their IP and overall control.
At the heart of it all is SuperInsights, their purpose-built analytics engine, which our experts and partners use to predict the precise actions that will drive commercial success.
Lubos is a really skilled artist, his main focus of work is concept art, full environment work, set extensions to precomp and light/medium compositing.
He has worked on a variety of projects. From feature films ( Godzilla, Cloverfield, Pacific Rim, Sucker Punch) to TV series (War of the Worlds, Alienist, Doctor Who) and lastly Cinematics (Gears 5, Day’s gone, The Elder scrolls) and many more.
Alper Gökhan and Hasret Cem Biçer from sense4motion provide cutting-edge hardware and software to professionals in gaming, animation, simulation development, health, sports, and ergonomics. They offer technical assistance in addition to the products they provide.