Workshops
Figure Drawing
Participants will explore anatomy, proportion, and movement to improve character design skills and enhance their visual storytelling abilities. Perfect for artists and designers looking to bring more realism and dynamic poses to their game characters.
Paid campaigns on social media for game developers
Aleph Holding
Leveraging Paid Social Media Campaigns for Game Development Success
Painting anywhere with watercolor and gouache
Iga Oliwiak
An introduction to my travel painting setup + demo of a landscape painting that people can follow and paint along
Creative Europe: Development of Videogames
Aleksandar Gavrilovic
Behind the Trailer: How to Tell Your Game’s Story in Minutes
Tomáš Oliva, Martin Hataš – 4boars
In this discussion, we will explore how effectively trailers boost marketing, enhance game visibility, and appeal to gamers and investors alike. Using examples and case studies, we will highlight key elements of successful trailers and share best practices for creating engaging, impactful content.
Color and light painting study
Michal Sawtyruk
Description of the workshop will be here soon
Chasing Rainbows
Simon Tosovsky
In my talk ”Chasing Rainbows” I would like to attempt to shine light on why so many concept artists can struggle with a thing such as burnout, despite the fact that concept art continues to be one of the most desirable professions in the industry. I would like to discuss both the good and bad of this job and potentially share some of my own insights into what can help battling this issue.
Bit of Analog & Bit of Digital: Communication and Optimization in Web Game Graphics
Matej Kiraľvarga – Greentube
How good communication and smart techniques shape web game visuals, with practical tips for creating assets that look great and run smoothly.
Storytelling in comics and movies
Mario Alberti
Description of the workshop will be here soon
Rigging Smarter in Maya: Using AI to Elevate Your Workflow
Daniel Beňovič – Nine Rocks Games
This workshop will cover the rigging process in Autodesk Maya, demonstrating how AI can help you automate repetitive tasks and streamline problem-solving.
Animating in Photoshop: How to Bring Your Images to Life with Ease
Peter Csanyi
Description of the workshop will be here soon
Essential Legal Insights for Game Developers: Asset Stores, IP Issues, Early Funding, and Compliance
Viliam Achberger & Tomáš Vick – Kinstellar
Description of the workshop will be here soon
Predstavenie podprogramu 1.7 s dôrazom na najzásadnejšie zmeny
Fond na Podporu Umenia
Zástupcovia FPU počas prezentácie predstavia hlavné body podprogramu 1.7, určenom na podporu tvorby digitálnych hier a podujatí zameraných na prezentáciu či vzdelávanie v danej oblasti. Prezentácia bude primárne zameraná na zásadné zmeny, ktoré boli implementované do Štruktúry podpornej činnosti na rok 2025. Ako napríklad vznik nového podprogramu určeného pre medzinárodné mobility a prezentácie v zahraničí v oblasti herného priemyslu. Možná bude aj verejná či osobná konzultácia po skončení prezentácie.