Schedule

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Thursday
Workshops
Registration is required to attend workshops.

Red Stage

Workshop Room

10:00

Figure Drawing
Bit of Analog & Bit of Digital: Communication and Optimization in Web Game Graphics
Matej Kiraľvarga - Greentube
10:50 Coffee break

11:10

Painting anywhere with watercolor and gouache
Iga Oliwiak

an introduction to my travel painting setup + demo of a landscape painting that people can follow and paint along

Behind the Trailer: How to Tell Your Game’s Story in Minutes
Tomáš Oliva, Martin Hataš - 4boars

In this discussion, we will explore how effectively trailers boost marketing, enhance game visibility, and appeal to gamers and investors alike. Using examples and case studies, we will highlight key elements of successful trailers and share best practices for creating engaging, impactful content.

12:00

What is influencing your art journey ?
Simon Drapier
Creative Europe: Development of Videogames
Aleksandar Gavrilovic, Vladimír Štric

The topic is the call with 200.000€ of support to studios, and examples of successful projects, both from Slovakia and other countries.

12:50 Lunch Break

14:00

Personal vs Professional work
 Simon Tosovsky

In this talk, I would like to look at the differences between personal and professional work, go through several examples and share some useful tips and techniques.

Leveraging Paid (Social) Media Campaigns for Game Development Success
Aleph Holding

How effective communication and smart techniques shape web game visuals, with practical tips for crafting a simple particle effect. Bring a pen and notebook to play along!

15:00

Color and light painting study
Michal Sawtyruk
Essential Legal Insights for Game Developers: Asset Stores, IP Issues, Early Funding, and Compliance
Viliam Achberger & Tomáš Vick - Kinstellar
15:50 Coffee break

16:00

Storytelling in comics and movies
Mario Alberti
Rigging Smarter in Maya: Using AI to Elevate Your Workflow
Daniel Beňovič - Nine Rocks Games

16:50

Animating in Photoshop: How to Bring Your Images to Life with Ease
Peter Csanyi
Predstavenie podprogramu 1.7 s dôrazom na najzásadnejšie zmeny
Fond na Podporu Umenia

20:00

Hostinec - Hlavná 65, Košice
Friday

Red Stage

Blue Stage

10:00

Concept art for movies workflow
Jama Jurabaev
Tooltip content
World-building for Gray Zone Warfare utilizing UE5 and Skalla
Vojtech Peterek - MADFINGER Games

In this talk, Vojtech will delve into the process of creating a 42 km² world in Gray Zone Warfare in less than three years. He'll explore the core pillars of environment creation, development stages, custom Skalla tech, and optimization techniques.

10:50 Coffee break

11:10

Freelance character art / First Steps
Antonio Esparza

an introduction to my travel painting setup + demo of a landscape painting that people can follow and paint along

Spaghetti code
Patrik Lukáč - Greentube
Funny presentation about spaghetti code. With the help of memes I'll be pointing out most frequent mistakes developers make that lead to spaghetti code.
10:00-12:00 Consultation hours on media campaigns - Aleph Holding (WORK LOUNGE)

12:00

Storytelling through Character Design
Pavel Hristov
Tooltip content
Battle Tested - Lessons learned from long-term post-release support
Vladimir Kovač - Fury Studios

Lessons learned from maintaining a live game for 5 years while keeping it fresh and always expanding on what is achievable.

12:50 Lunch Break

14:00

Vehicle Concept Art
Till Freitag

I would like to attempt to shine a bit of light on why so many concept artists can struggle with a thing such as burnout, despite the fact that concept art continues to be one of the most desirable professions in the industry. I would like to discuss both the good and bad of this job and potentially share some of my own insights into what can help battling this issue.

AAA Character creation
Ashley Sparling - K9

15:00

How to build a portfolio that will get you hired
Kamila Szutenberg

In this talk I will share my journey as a concept artist, detailing how I transitioned from an unsatisfying job to freelancing in the entertainment sector. I describe my early projects, such as Quodd Heroes and Maya the Bee, and the lessons learned in design, teamwork, and adapting to different genres. The talk then shifts to a discussion on keyframes, emphasizing their role in storytelling and design, while also highlighting the importance of a versatile portfolio that showcases both artistic and design skills to thrive in a competitive industry. Lastly, I will touch on personal pieces and what mistakes to avoid while working on them.

Making relationships that lasts
Pavol Buday - PixelAnt Games

Would you believe, I am here because I have met a stranger on a pirate ship? We are making connections all our life; meeting new colleagues, strangers on the street, neighbours. You will never know who you’re going to meet next. I want to show you how important the connections are, how they open doors, how they help you to grow and how they lead to opportunities. Through personal stories I want to demonstrate how big (small) the industry is and will take the audience on an adventure through time explaining the biz dev process using first hand experiences by making friends, professionally.

15:50 Coffee break

16:00

Promoting your Art
Vanja Todoric

tips and tricks about art promotion, portfolio, art challenges etc, ...

An update on the newest Unity 6 features, with a focus on graphical optimizations
Mike Geig - Unity

16:50

Failing, learning, Blender ‘n’ bagels
 Piotr Kryński
Die by the Blade - Lessons Learned
Peter Adamondy - Grindstone

17:40

The art of thumbnailing and the illustration process
Felix Donadio
My Game Design Method
Lukas Jandik - Grip Digital

Talk about design processes that I've been using over the course of my 8 years long carreer. Main topic will be how to think about game experience, define experiential goals for your game and project them into individual feature designs. We will touch on anatomy of the game experience, how to train your game design intuition over time.

17:40

Magic The Gathering Friday 
special event happening from 16:00 until 20:00 in Chill Zone

20:00

PIZZA FRIDAY PARTY 🍕 + GRIP DIGITAL QUIZ
Kulturpark - Kukučínova 2, Košice
Saturday

Red Stage

Blue Stage

10:00

The path of an artist and what the future holds for us
Danar Worya
From Vision to Profit: Why Development Alone Isn't Enough
Martin Ostrolucky
10:50 Coffee break

11:10

About style and inner voice
Boell Oyino
To get a publisher or self-publish? The Pros and Cons of different funding sources
Bobby Wertheim - Kando Factory

12:00

TBA
Ricardo Padierne

I will go through my process of developing a realistic character design. I will cover the key elements that, for me, make or break a good character design, and then explain the steps I take to reach the final result. During this stage, attendees will see how and when I apply 3D and 2D techniques, when to use photos, and what key elements of design, volume and form are used as guidelines throughout the process. Above all, I will share my set rules for keeping everything intuitive to achieve the best result while still being artistic during the process.

Procedural art for every day use
Nikola Damjanov - Nordeus

from making games to doodling self-improvement

12:50 Lunch Break

14:00

Hard Surface Design
Fillippo Ubertino
Making world of S.T.A.L.K.E.R.: Shadow of Chernobyl
Oleksii Sytianov

15:00

Storytelling in comics and movies
Mario Alberti
Things you don't know about your Lead
Łukasz Łukasik - Techland

Many people dream of a leadership role, but do we really know what it involves? In my panel I would like to talk about my journey from a developer to a team leader and how my scope changed from coding to taking care of Techland's tool team. Would like to look under the surface of the common beliefs about what leadership is about and talk about challenges, and struggles but also its most rewarding moments.

15:50 Coffee break

16:00

Stylization/Shape Design
Ognjen Sporin
Importance of designing details with intent
Jozef Pavelka & Vlado Ganaj

16:50

Building procedural tools for games with Blender's Geometry nodes
Patrik Kučavík - Grip Digital
The Challenges of Launching & Sustaining Multiplayer Games
Rod Stafford - Unity
 

17:40

Dev Contest Ceremony & Raffle

20:00

🔥 BONFIRE EVENING AFTERPARTY - IRISH PUB
Irish pub - Hlavná 49/92, Košice