Workshops

Figure Drawing

Participants will explore anatomy, proportion, and movement to improve character design skills and enhance their visual storytelling abilities. Perfect for artists and designers looking to bring more realism and dynamic poses to their game characters.

Paid campaigns on social media for game developers

Aleph Holding

Leveraging Paid Social Media Campaigns for Game Development Success

Painting anywhere with watercolor and gouache

Iga Oliwiak

An introduction to my travel painting setup + demo of a landscape painting that people can follow and paint along

Creative Europe: Development of Videogames

Aleksandar Gavrilovic

The topic is the “Creative Europe: Development of Videogames” call with 200.000€ of support to studios, and examples of successful projects, both from Slovakia and other countries.
Behind the Trailer: How to Tell Your Game’s Story in Minutes

Tomáš Oliva, Martin Hataš – 4boars

In this discussion, we will explore how effectively trailers boost marketing, enhance game visibility, and appeal to gamers and investors alike. Using examples and case studies, we will highlight key elements of successful trailers and share best practices for creating engaging, impactful content.

Color and light painting study

Michal Sawtyruk

Description of the workshop will be here soon

Chasing Rainbows

 Simon Tosovsky

In my talk ”Chasing Rainbows” I would like to attempt to shine light on why so many concept artists can struggle with a thing such as burnout, despite the fact that concept art continues to be one of the most desirable professions in the industry. I would like to discuss both the good and bad of this job and potentially share some of my own insights into what can help battling this issue.

Bit of Analog & Bit of Digital: Communication and Optimization in Web Game Graphics

Matej Kiraľvarga – Greentube

How good communication and smart techniques shape web game visuals, with practical tips for creating assets that look great and run smoothly.

Storytelling in comics and movies

Mario Alberti

Description of the workshop will be here soon

Rigging Smarter in Maya: Using AI to Elevate Your Workflow

Daniel Beňovič – Nine Rocks Games

This workshop will cover the rigging process in Autodesk Maya, demonstrating how AI can help you automate repetitive tasks and streamline problem-solving.

Animating in Photoshop: How to Bring Your Images to Life with Ease

Peter Csanyi

Description of the workshop will be here soon

Essential Legal Insights for Game Developers: Asset Stores, IP Issues, Early Funding, and Compliance

Viliam Achberger & Tomáš Vick – Kinstellar

Description of the workshop will be here soon

Predstavenie podprogramu 1.7 s dôrazom na najzásadnejšie zmeny

Fond na Podporu Umenia

Zástupcovia FPU počas prezentácie predstavia hlavné body podprogramu 1.7, určenom na podporu tvorby digitálnych hier a podujatí zameraných na prezentáciu či vzdelávanie v danej oblasti. Prezentácia bude primárne zameraná na zásadné zmeny, ktoré boli implementované do Štruktúry podpornej činnosti na rok 2025. Ako napríklad vznik nového podprogramu určeného pre medzinárodné mobility a prezentácie v zahraničí v oblasti herného priemyslu. Možná bude aj verejná či osobná konzultácia po skončení prezentácie.

For additional information, let us stay in touch