EVE Online’s Project Discovery and Borderlands Science in Borderlands 3 are two of our flagship projects: mini-games inside major video games where players have the opportunity to solve puzzles that contribute to understanding real life scientific problems. Come to see how several millions of players have already contributed to research while playing, and how as a game developer you can also contribute to the greater good creating unique experiences that benefit both researchers, and both gamer communities and game developers.
Why resort to cutting-edge technology when you can build your game world from good old-fashioned cardboard? Join Oto Dostál and Lukáš Kunce from Amanita Design for an exclusive glimpse behind the corrugated curtains of Phonopolis, a carefully crafted city under the shadow of totalitarian rule. They will delve into the inspirations and influences that shaped the game and try to explain their dedication to the age-old art of hand-crafting assets.
Why resort to cutting-edge technology when you can build your game world from good old-fashioned cardboard? Join Oto Dostál and Lukáš Kunce from Amanita Design for an exclusive glimpse behind the corrugated curtains of Phonopolis, a carefully crafted city under the shadow of totalitarian rule. They will delve into the inspirations and influences that shaped the game and try to explain their dedication to the age-old art of hand-crafting assets.
Join us at our conference to hear from an exceptional male speaker, a young concept artist who has made remarkable strides in his career. He will take you on a captivating journey, sharing his unique design thoughts and revealing the secrets behind his rapid growth in the industry. From his early beginnings to his current position as a rising star, he has honed his artistic skills and developed a distinct artistic voice. Through a blend of traditional techniques and innovative digital tools, he has created captivating visual narratives that have left a lasting impact. Don’t miss the opportunity to learn from his experiences, as he shares valuable insights, practical tips, and the importance of community and collaboration in the world of concept art. Join us at our conference and be inspired by his artistic journey.
Quentin is a freelance concept-artist and illustrator based in Annecy, France. In 2014 he worked as a concept artist for Cyanide studio. He started freelancing in 2015. Since then, he worked for clients like VOLTA, West Studios and Seismic Games. Currently he works as an illustrator for Amplitude Studios.
Introducing Steven Cormann, a talented artist whose journey encompasses music and digital art. Starting out in the world of music, Steven later ventured into the realm of digital art, honing his skills in both VFX and design. His exceptional contributions to projects like Rings of Power highlight his creative prowess and versatile abilities.
Meet Lorenzo Lanfranconi, a visionary artist who brings a unique perspective to the world of creativity. With a passion for exploring the boundaries of traditional and digital art, Lorenzo’s work transcends conventional artistic mediums. His captivating creations are a fusion of vibrant colors, intricate details, and thought-provoking concepts that leave a lasting impact on viewers.
Rémi is an illustrator and concept artist from France who participated in the making of numerous illustrations, most notably for “SIXMOREVODKA” studio and “Magic: The Gathering” card game. Over the years, he has worked on a variety of projects ranging all the way from stylized illustrations to tabletop game covers such as “TORG Eternity”. He is currently working as a freelance illustrator for “SIXMOREVODKA
Business Advisor with more than 10 years of experience working in the Japanese video game industry. Launched multiple game projects as a publisher and built partnerships with Asian, European, and American companies in over 20 countries. Founded Japan’s first incubation for indie game developers in 2021, collaborating with brands such as PlayStation, Xbox, Steam, Unity, and Epic Games.
Sensible Shouting, the only Serbian voice acting studio specialized for video games and indiedev education, takes you on a journey into the world of collaborating with voice actors! During this informative (and semi-impromptu) presentation, we’ll uncover the quirks, mishaps, and triumphs that come with bringing game characters to life: From initial character defining, fine tuning, and not-always-fluent communication with voice actors, to “amusing” daily struggles, bloopers, and, of course… budgeting issues. Shortly put, we will explore the ironies and challenges that voice actors and game developers face together.
Join Kevin as he unveils universal principles and invaluable tricks for elevating art and design in game development. With his extensive industry experience, Kevin provides practical tools to push your projects further. Don’t miss this opportunity to gain valuable insights and propel your creativity to new heights at the conference.
Discover the captivating blend of traditional and digital art with Ran. Explore his unique approach to gestural figurative sculpture and gain insights into his artistic journey. Join us at the conference to expand your horizons and engage with Ran’s inspiring presentation.
Join us as Fawzi takes us on an exploration of ideas, their origins, and the concept of originality. In this enlightening talk, Fawzi provides valuable insights into the creative process and inspiration, catering to individuals from all creative backgrounds in the games industry. Get ready to unleash your creativity, generate more ideas, and gain a deeper understanding of the creative journey at the conference.